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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.45 or later
- Package size
- 741.7 MB
- Files
- 161
- Favorites
- 29
- Views in the past week
- 33
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Keywords
MOTION MATCHING Mocap Collection
by Quantum Stage / Mocap ATLAS - Swiss Mocap Animations (opens in new tab)
Make Movement Feel Real - 3 Hours of AAA Mocap Data.
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Last 6 months
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MOTION MATCHING Mocap Collection screenshot 1
About this asset
Introduction Video | Documentation | Animation List | Preview Video | Free sample
This collections contains 139 animation files recorded at Quantum Stage with a high-end optical motion capture system. Shot for motion matching systems, all animations follow standardized movement patterns, covering walks, jogs, runs and crouched walks with start, stops, turns and strafing in all 45 degree angles. Additionally there are also idles, idle breaks, dodges and more animations included. All files are from T-Pose to T-Pose meaning you get a ton of animation data to work with.
All 139 animations come prepared and ready to use for the Unity Armature character. The raw mocap and video reference data is available on request.
Please note that this package does not contain game ready trimmed clips. It contains complete mocap takes with multiple actions per clip. For example an idle take contains multiple variations of an idle performance. This means you will need to choose and edit your own idle animation out of the available performances.
From the publisher's Asset Store listing.
Technical details
Animation files: 139
Total duration: 2 hours, 58 minutes and 32.4 seconds
Skeleton rig: Unity 6 armature rig
Animation type: locomotion, turns, strafes (walk, jog, run, crouched walk), pose and speed transitions, idles, dodges, enter and exit locomotion states and much more
Animation source: Vicon optical motion capture data
Framerate: 60 fps
Root motion: yes
Animation data content:
- 38 takes with detailed movement patterns:
- 6 circles
- 11 snakes
- 6 diamonds
- 8 squares
- 7 stars
- 29 Dance card takes
- 25 transition takes between different locomotion states and turns
- 12 idle takes with breaks and variations
- 11 takes with repositions
- 10 takes for locomotion loops
- 8 takes with interrupted movements
- 4 jump takes
- 3 dodge takes
Grouped by pose type:
- 30 walking
- 27 jogging
- 25 standing
- 21 running
- 14 crouching
- 10 strolling
- 8 various
- 4 jumping
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.45f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.