UV Wireframe Shader(URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.1.1
Last updated
First released
Unity version
2021.3.45 or later
Package size
1.1 MB
Files
42
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4
Views in the past week
11

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UV Wireframe Shader(URP)

by CodeWee (opens in new tab)

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A flexible gridline shader using UV coordinates for stylized wireframe-like effects. Designed for the Universal Render Pipeline(URP).

Price $19.99

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Price history

Last 6 months

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Price history for UV Wireframe Shader(URP), 6 months Current $19.99; lowest $4.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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UV Wireframe Shader(URP) screenshot 1

UV Wireframe Shader(URP) screenshot 1

About this asset

UV Wireframe Shader renders customizable gridline patterns over any mesh surface using UV coordinates - perfect for stylized wireframe looks without relying on actual mesh topology or geometry edges.

Unlike traditional wireframe shaders that highlight polygon boundaries, this shader generates clean rectangular grids based on the object's UV map. Adjust the number of divisions in the U and V directions to create grids, slice lines, or even full-surface overlays. Control line thickness, alpha-based colors, and background transparency with ease.

Whether you're prototyping, visualizing scientific data, or designing abstract visuals, this shader offers lightweight yet highly configurable wireframe-style rendering without the usual limitations.

Supports the following Unity versions:

  • Unity 2021
  • Unity 2022
  • Unity 6000.0 (Unity 6.0)
  • Unity 6000.2 (Unity 6.2)
  • Unity 6000.3 (Unity 6.3)

Important: In Unity 6.0 or higher, you must enable the Compatibility Mode in `Project Settings` > `Graphics`

From the publisher's Asset Store listing.

Technical details

  • Renders gridlines using UV coordinates, not polygon edges
  • Adjustable U and V line counts (can be asymmetric, including one-directional slicing)
  • Supports alpha blending for both gridline color and background fill with base map
  • Controllable line thickness in screen space (consistent visual size)
  • UV scale and offset control for flexible tiling and alignment
  • Works on any mesh with proper UVs, including planes, custom models, and primitives
  • Stylized non-destructive wireframe-like effect
  • Lightweight and easy to integrate into any project

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.5f1 Not listed Compatible Not listed
6000.2.6f2 Not listed Compatible Not listed
6000.0.65f1 Not listed Compatible Not listed
2022.3.62f2 Not listed Compatible Not listed
2021.3.45f2 Not listed Compatible Not listed

As listed on the Asset Store.