The Ultimate Environment Creation Toolkit for Professionals & Teams
Level Design Helper Studio Edition is the highest tier of the LDH ecosystem — built for studios, large projects, and creators who need powerful automation, optimization, world-building tools, and advanced prefab/scene workflows.
It includes everything from the Base and Pro versions, plus a full suite of Studio-grade modules designed for speed, scale, and team collaboration.
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Get help, ask questions, request features, or share your workflow with other LDH users.
🔗 Related Packages
Base Version (Starter Pack)
➡ Perfect for beginners or simple projects.
Pro Version (Advanced Creator Tools)
➡ Adds high-end brushes, scatter tools, replacements, selection tools & more.
Studio Edition (This Package)
➡ Complete feature set. Designed for professional workflows, large environments, and production teams.
What’s Included in Studio Edition
- Composer Module
A node-based graph system for procedural layouts, room flows, object linking, and structured level planning.
- Auto LOD & Impostor Generator
Automatically generates LOD groups & billboard impostors, drastically improving performance on large scenes.
- Mesh Combiner
Merge meshes into optimized clusters to reduce batching and draw calls while preserving materials.
- Snapshot / Diff Tool
Save lightweight snapshots of your scenes and instantly compare differences — modified, added, or removed objects.
- Batch Validation Tool
Run large-scale scene checks: missing scripts, bad scaling, invalid references, unassigned materials, and more.
- Streaming Planner
Create world tiles, assign objects to streaming regions, and export data for async scene loading or open-world systems.
- Prefab Variant Manager / Overrides Mapper
Swap prefabs while preserving overrides — transforms, components, values, and custom serialized data.
- Asset Usage Analyzer & Duplicate Finder
Detect unused assets, dependency chains, duplicate content, and heavy assets that bloat your project.
- Prefab Favorites Bar
Pin frequently used prefabs for instant one-click access during level design.
- Cluster Generator
Spawn natural clusters with density falloff — rocks, vegetation, debris, ground details, and more.