Level Design Helper — STUDIO EDITION View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.62 or later
Package size
1.1 MB
Files
61
Favorites
37
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$75.00 on

Keywords

Level Design Helper — STUDIO EDITION

by COSMIC GAMES (opens in new tab)

No ratings yet

A complete level design toolkit that speeds up environment creation with smart placement tools, optimization modules, prefab automation, and world-building utilities for faster, cleaner development.

Price $150.00

Buy on Asset Store (opens in new tab)

Affiliate link Β· Purchases support this site

Price history

Last 6 months

USD
Price history for Level Design Helper — STUDIO EDITION, 6 months Current $150.00; lowest $150.00; highest $150.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 24

Level Design Helper — STUDIO EDITION screenshot 1

Level Design Helper — STUDIO EDITION screenshot 1

About this asset

The Ultimate Environment Creation Toolkit for Professionals & Teams

Level Design Helper Studio Edition is the highest tier of the LDH ecosystem β€” built for studios, large projects, and creators who need powerful automation, optimization, world-building tools, and advanced prefab/scene workflows.
It includes everything from the Base and Pro versions, plus a full suite of Studio-grade modules designed for speed, scale, and team collaboration.

Join the Community & Support -

Discord Support
Get help, ask questions, request features, or share your workflow with other LDH users.

πŸ”— Related Packages

Base Version (Starter Pack)

➑ Perfect for beginners or simple projects.

Pro Version (Advanced Creator Tools)

➑ Adds high-end brushes, scatter tools, replacements, selection tools & more.

Studio Edition (This Package)

➑ Complete feature set. Designed for professional workflows, large environments, and production teams.

What’s Included in Studio Edition

- Composer Module

A node-based graph system for procedural layouts, room flows, object linking, and structured level planning.

 - Auto LOD & Impostor Generator

Automatically generates LOD groups & billboard impostors, drastically improving performance on large scenes.

 - Mesh Combiner

Merge meshes into optimized clusters to reduce batching and draw calls while preserving materials.

- Snapshot / Diff Tool

Save lightweight snapshots of your scenes and instantly compare differences β€” modified, added, or removed objects.

- Batch Validation Tool

Run large-scale scene checks: missing scripts, bad scaling, invalid references, unassigned materials, and more.

 - Streaming Planner

Create world tiles, assign objects to streaming regions, and export data for async scene loading or open-world systems.

 - Prefab Variant Manager / Overrides Mapper

Swap prefabs while preserving overrides β€” transforms, components, values, and custom serialized data.

 - Asset Usage Analyzer & Duplicate Finder

Detect unused assets, dependency chains, duplicate content, and heavy assets that bloat your project.

 - Prefab Favorites Bar

Pin frequently used prefabs for instant one-click access during level design.

 - Cluster Generator

Spawn natural clusters with density falloff β€” rocks, vegetation, debris, ground details, and more.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Complete suite of Studio-grade level design tools for professional workflows.
  • Advanced procedural generation, LOD automation, mesh optimization, and scene diffing.
  • Powerful world streaming, asset validation, and performance tools for large-scale environments.
  • Cross-project prefab variant handling, override preservation, and replacement workflows.
  • Asset usage analytics and duplicate detection for project cleanliness and build size optimization.
  • Fully modular Tool Bus system β€” enable, disable, and extend tools easily.
  • Designed for large Unity environments, open worlds, modular levels, and high-performance pipelines.

Included Tools

Level Design Tools (Studio Edition)

  • Composer Module – Node-based procedural layout and level flow graph.
  • Auto LOD & Impostor Generator – Automatic LOD creation + billboard impostors.
  • Mesh Combiner Module – Combine meshes into optimized groups for performance.
  • Snapshot / Diff Module – Save and compare minimal scene snapshots (added/removed/modified objects).
  • Batch Validation Module – Scene-wide checks for missing scripts, scaling issues, references, and more.
  • Streaming Planner Module – Create world tiles and export streaming metadata.
  • Prefab Variant Manager / Overrides Mapper – Preserve overrides when replacing prefabs.
  • Asset Usage Analyzer & Duplicate Finder – Detect unused, duplicate, or heavy assets.
  • Object Painter Pro
  • Spline Pro Tool
  • Array Builder
  • Circle Select Tool
  • Tiling Tool
  • Floor Builder
  • Replacement Brush
  • Eraser Brush
  • Selection Pro
  • Validation Tools
  • Probe Planner
  • Heatmap Overlay
  • Material Swapper Brush
  • Align & Distribute Tool
  • Path Fence/Wall Tool
  • Prefab Favorites Bar
  • Cluster Generator

Core Features

  • Dedicated Studio UI with collapsible categories, icon-tinted selection, and vertical navigation.
  • Real-time handles in Scene View for interactive tools (painting, paths, clusters, floor systems).
  • Tool Bus System for dynamic tool registration and modular extensibility.
  • Full Undo/Redo support across all tools.
  • High-performance grid & canvas rendering in the Composer graph editor.
  • Searchable tool sidebar with category grouping and icon tinting.
  • Automatic caching system for icons and tool metadata.
  • Scene-safe operations using serialized data, editor-only APIs, and non-destructive workflows.

Supported OS & Requirements

  • Unity Versions:Unity 2021.3 LTS or later
    Full support for Unity 2022 / 2023 / 2024 / 6.x
  • Supported Operating Systems:
    Windows
    macOS (Intel + Apple Silicon)
    Linux
    (Editor)
  • Supported Render Pipelines:Built-in RP
    URP
    HDRP

All tools operate editor-only and do not add runtime components unless you export data (e.g., Composer Graph, Streaming Planner).

πŸ“˜ Documentation

πŸ“„ Online Documentation / PDF

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.62f1 Compatible Compatible Compatible

As listed on the Asset Store.