2D Procedural Generator Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.21 or later
Package size
3.0 MB
Files
63
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7
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2D Procedural Generator Editor

by Tecuani (opens in new tab)

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A flexible 2D procedural tilemap generator for Unity. Combine noise, biomes, and strategies in a visual node system to quickly create diverse, customizable worlds.

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Last 6 months

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Price history for 2D Procedural Generator Editor, 6 months Current $4.99; lowest $4.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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2D Procedural Generator Editor screenshot 1

2D Procedural Generator Editor screenshot 1

About this asset

This tool provides a powerful yet intuitive solution for 2D procedural tilemap generation in Unity. Built around a flexible node-based UI, it lets developers combine noise maps, biomes, and custom strategies to create diverse and unique worlds with minimal manual effort.

With support for multiple noise types (Perlin, Simplex, fractal), customizable biome constraints, and reusable strategy logic, you can precisely control both large-scale terrain features and fine-grained tile placement. Whether you want natural landscapes, layered biome structures, or experimental map designs, the system adapts to your creative needs.

Developers can save and reuse noise, biome, and strategy configurations as ScriptableObjects. As well as save full tree configurations. making it easy to iterate or standardize workflows across projects. The tool’s visual hierarchy ensures clarity, while its automation helps overcome blank-map paralysis by generating strong starting points for level design that can be refined as needed.

Designed for flexibility, creativity, and speed, this tool reduces repetitive design work while giving you full control over how your tilemaps are formed.

Use one of our many templates to get started right away!

Walkthrough of Tool and Templates: https://www.youtube.com/@Tecuani-dev/playlists

From the publisher's Asset Store listing.

Technical details

Key Features

  • Node-based generation: Visual tree system for combining noise, biomes, and strategies.
  • Noise control: Supports Perlin, Simplex, fractal, and more, with adjustable frequency, amplitude, octaves, and seeds.
  • Biome system: Define thematic regions with temperature, humidity, and elevation constraints.
  • Custom strategies: Extendable scoring logic for fine-tuned biome placement.
  • ScriptableObjects: Save and reuse noise, biome, and strategy definitions.
  • Tile support: Works with Sprite, Rule, and Animated tiles.
  • In-editor previews: Instantly visualize noise maps and biome setups.

Support

  • Unity 2022.3+ (LTS recommended)
  • Compatible with Built-in Render Pipeline
  • Documentation and sample setups included

Limitations

  • Hexagonal tile shapes not supported
  • Generated maps may require manual refinement to fit personal standards.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.21f1 Compatible Compatible Compatible

As listed on the Asset Store.