Highly detailed, realistic 3D Fantasy Characters with modular parts. There's a male and female version.
Characters are made up of modular parts, human body parts can be excluded to avoid overlap and reduce polycount.
Character does not have LOD system.
Key Features
Materials
Materials are made in Shader Graph. There are three types of materials, one for each rendering pipeline (URP, HDRP, StandardRP).
Each outfit part supports three independently customizable color regions, controlled via a Material ID map. Patterns can be added and adjusted for each color region.
There are also a customizable hair material, a procedural eye material, and a skin material with adjustable skin tone and separate, toggleable makeup layers (e.g., lips, eyes, blush), each with individual controls.
Outfit and skin materials include configurable layers for dirt and blood effects.
All materials are easily extendable, allowing the addition or removal of layers if needed.
4K Textures
BaseColor, Normal, IDMap, ORM(OcclusionRoughnessMetallic), SSS (Subsurface Scattering), Specular, Cavity, Parallax, Opacity
Polycount
Male (most complex variation)
Faces 59,116 ・ Tris 114,661 ・ Verts 69,890
Female (most complex variation)
Faces 52,625 ・ Tris 101,635 ・ Verts 58,645