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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 2021.3.45 or later
- Package size
- 954 KB
- Files
- 29
- Favorites
- 17
- Views in the past week
- 9
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- Free on
Keywords
Grid Shader(URP)
A highly customizable and lightweight grid shader for the URP. Supports UI, meshes, and flat surfaces, with configurable main and sub-grid lines, alpha background, and wireframe-style rendering.
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Price history
Last 6 months
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Grid Shader(URP) screenshot 1
About this asset
Grid Shader is a versatile and performance-friendly shader package designed for Unity's Universal Render Pipeline(URP). Whether you're creating visual debugging tools, wireframe-style art, architectural layouts, or stylized UI, this shader offers full flexibility to draw clean, customizable grid lines directly on any surface.
Easily apply it to 2D planes, 3D meshes, or UI elements to render precision-aligned grid overlays. Configure grid density per axis (X and Y), line color, thickness, sub-grid steps, and even background color with transparency. Sub-grids allow for detailed spacing within your main grid, offering further visual control for prototyping, design tools, or technical illustrations.
When applied to meshes with well-defined UV mapping, Grid Shader can simulate a clean and stylized wireframe effect, making it ideal for visual debugging or creative rendering styles.
Ideal for developers and artists who need real-time grid visualization with total aesthetic control.
Supports the following Unity versions:
- Unity 2021
- Unity 2022
- Unity 6000.0 (Unity 6.0)
- Unity 6000.2 (Unity 6.2)
- Unity 6000.3 (Unity 6.3)
Important: In Unity 6.0 or higher, you must enable the Compatibility Mode in `Project Settings` > `Graphics`
From the publisher's Asset Store listing.
Technical details
- Supported Targets: Meshes, Planes, UI Elements (UGUI/Canvas)
- Grid Settings:
- Adjustable number of grid cells (X and Y)
- Main grid line thickness and color with alpha control
- Sub-grid step intervals for both axes
- Sub-grid line color with alpha control and thickness
- Transparent background color with alpha control
- Special Effects:
- Mesh-compatible for stylized wireframe effects based on well-defined UV mapping
- Fully customizable in real time through material properties
- Performance: Optimized for real-time applications
Key Features
- Customizable Main Grid - Control grid count, color with transparency, and line thickness on both X and Y axes
- Advanced Sub-Grid System - Define step sizes and visual styles for sub-grids independently
- Alpha Background Color - Set transparent or semi-transparent backgrounds for clean overlays
- Mesh Compatibility - Apply to any mesh for a wireframe-style visualization, rendered along - well-defined UV mapping
- UI Integration - Works seamlessly with Unity's Canvas UI for HUDs, overlays, and editors
- Real-Time Adjustment - All parameters exposed for live tuning in the Inspector
- Lightweight & Optimized - Minimal performance impact, suitable for runtime use
- Plug & Play - No scripting required; ready-to-use material presets includedadvanced use
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.4f1 | Not listed | Compatible | Not listed |
| 6000.2.6f2 | Not listed | Compatible | Not listed |
| 6000.0.65f1 | Not listed | Compatible | Not listed |
| 2022.3.62f1 | Not listed | Compatible | Not listed |
| 2021.3.45f2 | Not listed | Compatible | Not listed |
As listed on the Asset Store.