Blend Any Mesh with Any Material Shader Together, smoothing edges and seams and adding nice smooth transitions to one mesh to another.
Super fast and Optimized, the shader utilize smart algorithms tecniques, LOD and GPU Camera Culling and integration to Render Graph to make the shader as fast as possible, you also can utilize it inside Local volumes to save even more performance.
Work with Unity Volume System.
URP/HDRP Only Features:
GPU Resident Drawer Compatible, Terrain Draw Instanced Compatible and Upcaling STP, DLSS, FSR.
Unity 6.3 Compatible,
Works with Mesh to Mesh or Mesh with Terrain.