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Package details
- Latest version
- 1.52
- Last updated
- First released
- Unity version
- 2021.1.0 or later
- Package size
- 339.3 MB
- Files
- 3
- Favorites
- 55
- Views in the past week
- 49
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- Lowest recorded
- $9.99 on
Keywords
Mesh Blending Effect
Real-time mesh blending for any surface, any material. Unity Volume System compatible. Eliminate surface seams and blend any mesh or material with smooth, real-time transitions.
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Price history
Last 6 months
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1 / 8
Mesh Blending Effect screenshot 1
About this asset
Mesh Blending Effect - Seamless Material Transitions for Any Surface
Eliminate harsh seams and jarring material boundaries between meshes. This shader delivers smooth, photorealistic blending transitions between any two meshes or between a mesh and terrain — no custom UV work, no manual masking, just clean results.
Engineered for Performance
Built with production pipelines in mind, the shader leverages a suite of modern GPU optimizations:
- GPU Camera Culling — only renders what's in view
- Level of Detail (LOD) integration — automatically scales complexity with distance
- Render Graph integration — fully compatible with Unity's modern rendering backend
- Local Volume support — scope the effect to specific areas to maximize frame budget
Cutting-Edge Pipeline Support (URP & HDRP)
Performance & Optimization
- Distance-Based Quality Scaling — automatically reduces sample count and quality at medium/far distances with configurable breakpoints
- Early Exit Optimization — skips full sampling on pixels that don't need blending
- GPU Frustum Culling — skips off-screen objects during the ID pass entirely
- Terrain Draw Instanced — optional instanced rendering path for terrain
- Local Volume Support — scope the effect to a bounded volume to restrict GPU cost to areas that need it
- Render Graph Integration — built on Unity's modern Render Graph API with a legacy fallback for older pipelines
- GPU Resident Drawer Compatible — works with Unity 6's GPU-driven rendering path
Versatile & Flexible
Works seamlessly with Mesh-to-Mesh and Mesh-to-Terrain blending scenarios, making it the go-to solution for environment art, level design, and technical artists working on AAA-quality scenes.
Unity 6.4 Ready — Built and tested for the latest Unity release.
From the publisher's Asset Store listing.
Technical details
- Mesh Blending Renderer Features (Step One & Two)
- MeshBlendingObject per-object radius component with custom inspector
- VolumeMeshBlending volume component
- 2 demo scenes (mesh and terrain)
- Installation PDF guide
- URP, HDRP, and Built-In packages
Mesh Blending is currectly as fast as The Native Screen Space Ambient Occlusion, this should be the expected performance.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.4.0f1 | Compatible | Compatible | Compatible |
| 6000.3.0f1 | Compatible | Compatible | Compatible |
| 6000.0.0f1 | Compatible | Compatible | Compatible |
| 2022.1.0f1 | Compatible | Compatible | Compatible |
| 2021.1.0f1 | Compatible | Not listed | Not listed |
All Render Pipelines Compatible with Unity 6.0+ up to 6.5 Alpha
All Render Pipelines Compatible with Unity 2022+
Only Builtin is compatible with Unity 2021 and down to Unity 2019.
As listed on the Asset Store.