Mesh Blending Effect View on Asset Store (opens in new tab)

Package details

Latest version
1.52
Last updated
First released
Unity version
2021.1.0 or later
Package size
339.3 MB
Files
3
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55
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Mesh Blending Effect

by Kimede (opens in new tab)

2 ratings, too few to average

Real-time mesh blending for any surface, any material. Unity Volume System compatible. Eliminate surface seams and blend any mesh or material with smooth, real-time transitions.

Price $19.99

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Price history

Last 6 months

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Price history for Mesh Blending Effect, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Mesh Blending Effect screenshot 1

Mesh Blending Effect screenshot 1

About this asset

Mesh Blending Effect - Seamless Material Transitions for Any Surface

Eliminate harsh seams and jarring material boundaries between meshes. This shader delivers smooth, photorealistic blending transitions between any two meshes or between a mesh and terrain — no custom UV work, no manual masking, just clean results.

Engineered for Performance

Built with production pipelines in mind, the shader leverages a suite of modern GPU optimizations:

  • GPU Camera Culling — only renders what's in view
  • Level of Detail (LOD) integration — automatically scales complexity with distance
  • Render Graph integration — fully compatible with Unity's modern rendering backend
  • Local Volume support — scope the effect to specific areas to maximize frame budget

Cutting-Edge Pipeline Support (URP & HDRP)

Performance & Optimization

  • Distance-Based Quality Scaling — automatically reduces sample count and quality at medium/far distances with configurable breakpoints
  • Early Exit Optimization — skips full sampling on pixels that don't need blending
  • GPU Frustum Culling — skips off-screen objects during the ID pass entirely
  • Terrain Draw Instanced — optional instanced rendering path for terrain
  • Local Volume Support — scope the effect to a bounded volume to restrict GPU cost to areas that need it
  • Render Graph Integration — built on Unity's modern Render Graph API with a legacy fallback for older pipelines
  • GPU Resident Drawer Compatible — works with Unity 6's GPU-driven rendering path

Versatile & Flexible

Works seamlessly with Mesh-to-Mesh and Mesh-to-Terrain blending scenarios, making it the go-to solution for environment art, level design, and technical artists working on AAA-quality scenes.

Unity 6.4 Ready — Built and tested for the latest Unity release.

From the publisher's Asset Store listing.

Technical details

  • Mesh Blending Renderer Features (Step One & Two)
  • MeshBlendingObject per-object radius component with custom inspector
  • VolumeMeshBlending volume component
  • 2 demo scenes (mesh and terrain)
  • Installation PDF guide
  • URP, HDRP, and Built-In packages

Mesh Blending is currectly as fast as The Native Screen Space Ambient Occlusion, this should be the expected performance.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.4.0f1 Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible
6000.0.0f1 Compatible Compatible Compatible
2022.1.0f1 Compatible Compatible Compatible
2021.1.0f1 Compatible Not listed Not listed

All Render Pipelines Compatible with Unity 6.0+ up to 6.5 Alpha

All Render Pipelines Compatible with Unity 2022+

Only Builtin is compatible with Unity 2021 and down to Unity 2019.

As listed on the Asset Store.