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Package details
- Latest version
- 3.0.0
- Last updated
- First released
- Unity version
- 6000.2.9 or later
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- 16.6 MB
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- Search for Dynamic occlusion
- Search for see through mesh
- Search for dissolve
- Search for see through
- Search for see through wall
- Search for wall cutter
- Search for player reveal
- Search for character visibility
- Search for player behind wall
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- Search for Always Visible
Keep Characters Always Visible - Camera Occlusion Cut Out for 2D & 3D - DOCS Pro
Keep your characters always visible with seamless camera occlusion for 2D & 3D games. Plug-and-play system that automatically reveals players or any target behind walls, props, foliage, or terrain.
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Keep Characters Always Visible - Camera Occlusion Cut Out for 2D & 3D - DOCS Pro screenshot 1
About this asset
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New & Improved Version! Keep your characters always visible with seamless camera occlusion for 2D & 3D games.
DOCS is a plug-and-play system that automatically reveals characters behind walls, props, foliage, or terrain using camera-to-target detection and shader-based masking - no complex setup, no coding required.
Why DOCS matters for your game:
- ✅ Players are always visible, even behind walls, props or foliage
- ✅ Smooth camera behaviour - no snapping or clipping
- ✅ Seamless occlusion transitions for polished gameplay
- ✅ Works with walls, props, foliage & Unity Terrain
- ✅ Compatible with URP, HDRP, and Built-in render pipelines
Key Features:
- Automatic detection: Drop it on your character and start
- Target-agnostic: Reveal any character or object, not just the player
- Flexible detection: Collider, renderer & Unity terrain prototypes
- Precise control: Adjustable reveal radius, height & depth
- Smooth transitions: Customize speed to match your game's style
- Dynamic material support: Works with opaque & transparent objects
- Visual debug support: Custom integrated gizmos
- Bonus Content: Includes 16 ready-to-use noise textures to instantly change the occlusion style
DOCS is designed to integrate seamlessly into existing Unity projects without requiring scene restructuring or custom asset pipelines.
It works with your current materials, camera setup and level design, while remaining flexible enough to adapt to different gameplay styles and visual directions.
Material & Shader
- Opaque & Transparent materials support
- Works with all Unity material channels
- Unity-style Material Inspector
- Works with your existing materials without breaking visuals - familiar workflow that saves time
Contents
- 2 Shader Graph files (Opaque & Transparent)
- 2 Shader Sub-Graphs for easy integration
- DOCS C# Controller Script & Custom Editor GUI Scripts
- Material Switcher Tool & Demo Prefabs
- Demo scenes showing real use cases
- Full documentation & setup guide
Designed for real production workflows
In stylized and modular projects, maintaining color consistency and creating variations across many assets can quickly become time-consuming.
Pair this pack with UVMod to upscale, move, and recolor UVs directly in Unity - without reworking models or textures.
A practical combination for developers who want fast iteration, visual consistency, and flexible customization in production-ready pipelines.
*Demo scenes are included to get you started immediately. Character and third-party environment assets shown in screenshots are for demonstration purposes only and are not included.
From the publisher's Asset Store listing.
Technical details
- Render pipeline compatibility: BRP, URP, HDRP
- Languages: C# / Shader Graph
- Documented Shader Graph material
- Dynamic Occlusion Cutout System script (with customizable parameters)
- Automatic material update tool
- Demo scene & setup guide
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.9f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.