Animator Optimizer OFFICIAL SALE

Animator Optimizer improves performance by dynamically applying LODs to animators. Control update frequency by distance, adjust bone quality, and optionally disable root motion for far-away characters. A lightweight and flexible system designed to boost frame rates in projects with many animated characters.



Documentation | Discord | Publisher Page



BATCHING

Features smart batching which splits the total amount of animators into groups and optimizes each group in a separate frame which further smoothes out the CPU.



BONE QUALITY AND ROOT MOTION

You can not only adjust bone quality for better performance, but also force-disable root motion on distant animators, saving resources where such accuracy isn’t needed.



COMPATIBILITY

Works with any gameobject with an animator component.



RENDERING PIPELINE

As this asset doesn't rely on any rendering pipeline it works on all and any pipeline (built-in, URP & HDRP) but the demo is made for URP.



APIs

The system offers APIs to help you easily register and unregister animators from the optimizer.



PACKAGE

The package comes with the clean and organized source code, a documentation with a video tutorial and a URP demo.



Leave your feedback and tell us what you think. I would really appreciate it.


If you have any questions, need support or have technical issues (bugs), please email me or use the discord server.