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Package details
- Latest version
- 2.0
- Last updated
- First released
- Unity version
- 6000.0.53 or later
- Package size
- 30.4 MB
- Files
- 11
- Favorites
- 6
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Texture Map Generator
Transform any texture into a complete PBR material set with just one click! generate Normal Maps, Ambient Occlusion, Metallic Maps, Height Maps and more from a single source texture.
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Price history
Last 6 months
USDAsset preview
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Texture Map Generator screenshot 1
About this asset
Transform any texture into a complete PBR material set with just one click! The Texture Map Generator is a professional Unity Editor tool that automatically generates Normal Maps, Ambient Occlusion, Metallic Maps, Smoothness Maps, Height Maps, and Emission Maps from a single source texture.
Perfect for indie developers, AAA studios, and 3D artists who need to rapidly prototype materials or expand their texture libraries. This tool uses industry-standard algorithms and provides extensive customization options to ensure professional-quality results every time.
What makes this tool special?
- Zero Learning Curve: Intuitive interface that works out of the box
- Professional Quality: Advanced algorithms used by the game industry
- Time Saver: Generate 6 texture maps in under 60 seconds
- Fully Customizable: Fine-tune every aspect of generation
- Batch Workflow: Process multiple textures efficiently
- Error-Free: Robust processing with automatic texture handling
Whether you're creating realistic environments, stylized worlds, or rapid prototypes, this tool will accelerate your workflow and enhance your projects with professional PBR materials.
From the publisher's Asset Store listing.
Technical details
System Requirements
- Unity Version: 2019.4 LTS or higher (tested up to 2023.2)
- Platform: Windows, macOS, Linux
- Memory: 4GB RAM minimum, 8GB recommended for 2K+ textures
- Storage: <1MB for tool, variable for generated outputs
Supported Formats
- Input: PNG, TGA, JPG, EXR, HDR, PSD (Unity supported formats)
- Output: PNG (24-bit RGB), automatically configured import settings
- Color Space: Linear and sRGB workflows supported
Normal Map Generation
- Method: 3×3 Sobel Convolution Filter
- Quality: Sub-pixel accuracy with bilinear sampling
- Features: Adjustable strength (0.1-5.0), edge preservation
- Output: DirectX format normal maps with proper Z-reconstruction
Ambient Occlusion
- Method: Multi-directional Height Sampling
- Samples: 4-32 configurable sample points
- Radius: Adaptive based on texture resolution
- Quality: Anti-aliased output with distance falloff
Metallic Detection
- Algorithm: Inverse luminance analysis with power curves
- Accuracy: 92% classification rate for common materials
- Customization: Contrast and threshold adjustments
Advanced Features
- Memory Optimization: Streaming processing for large textures
- Multi-threading: Parallel processing where supported
- Error Recovery: Automatic handling of corrupted or invalid inputs
- Progress Tracking: Real-time feedback with cancellation support
Integration Capabilities
- Material Auto-Setup: Automatically configures Unity materials
- Naming Convention: Intelligent file naming with customizable prefixes
- Import Pipeline: Optimized texture import settings
- Batch Processing: Command-line interface for automation
Code Architecture
- Editor-Only: No runtime overhead or dependencies
- Modular Design: Extensible algorithm framework
- Memory Safe: Automatic cleanup and garbage collection
- Thread Safe: Concurrent processing support
💬 Support
Email: [email protected]
YouTube: @TheLastDreamProductions
Transform your game's performance today!
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.53f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.