Chroma Palette View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.0 or later
Package size
6.4 MB
Files
46
Favorites
9
Views in the past week
12

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$12.49 on

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Chroma Palette

by Kostiantyn Saietskyi (opens in new tab)

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Professional color picker with 7 selection modes, harmony generation, and ScriptableObject custom palettes. Drop-in prefab with UnityEvents, GPU-optimized shaders, and full API. Works on all platforms

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Chroma Palette, 6 months Current $24.99; lowest $22.49; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

Chroma Palette screenshot 1

Chroma Palette screenshot 1

About this asset

πŸ•ΉοΈ Explore the Live Demo Scene | πŸ“• Documentation

🎁 Included with 2D/3D Paint β€” if you own 2D/3D Paint, you already have Chroma Palette at no extra cost

🌟 Effortless Setup

Drop a prefab in your UI to get a polished picker with dual previews, alpha control, and synchronized HSV/RGB/CMYK/Hex inputs ready for production

⚑ Designer-first, code-optional workflow

Wire OnColorChanging / OnColorChanged UnityEvents in seconds or drive everything through the ColorPickerManager API and visual scripting nodes

πŸŒ€ Seven interchangeable picker layouts

Swap between Rectangle, Circle, CircleFull, CircleCircle, CircleTriangle, Texture sampling, and Palette swatches at runtime to match any platform or art direction

🎯 Build your own ColorPalette assets

Create complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or fully custom palettes as ScriptableObjects and regenerate them live to keep brand or gameplay colors perfectly in sync

πŸ–Ό Texture-aware sampling

Feed brand boards, gradients, or screenshots into Texture mode with bicubic filtering, pixel snapping, ignored-color lists, and transparency thresholds for clean picks

πŸš€ Built to ship everywhere

Shader-driven rendering, zero-GC updates, and verified URP/HDRP pipelines keep interactions smooth across desktop, mobile, WebGL, console, VR, and AR projects

πŸ•Ή Friendly with every input

Mouse, touch, stylus, pen, gamepad, or VR controllers all work out of the box via Unity UI navigation, so users can pick colors comfortably on any device

πŸ“¦ Full C# source included

Dive into every system, extend the picker, and integrate with pipelines confidently thanks to complete, production-grade source plus thorough docs and sample scripts.

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Other products you may like:

πŸ–οΈ 2D/3D Paint - paint on any 2D and 3D objects with great performance

πŸ’¬ Audio-Text Synchronizer - create dialogues, subtitles, and interactive books with text synchronized with playing audio

πŸ”¨ 2D Deformation - create sprites that may be deformed using physics or from code

From the publisher's Asset Store listing.

Technical details

- Drop-in ColorPicker prefabs with themed UI, dual preview, and TMP inputs ready for Canvas workflows.

- Seven interchangeable palette modes (rectangle, circular variants, triangle, texture sample, swatch) switchable at runtime.

- Harmony palette generator ScriptableObjects producing complementary, triadic, tetradic, analogous, split-complementary, monochromatic, gradient, or custom sets.

- Inspector-driven UnityEvents (OnColorChanging / OnColorChanged) plus full API for scripting, visual scripting, or hot-swapping palettes.

- Shader-based sampling and conversions delivering allocation-free performance validated on desktop, mobile, WebGL, console, VR, URP, and HDRP.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.0f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.