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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.0.54 or later
- Package size
- 1.3 MB
- Files
- 37
- Favorites
- 9
- Views in the past week
- 11
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- Free on
Keywords
- Search for game security
- Search for observer logic
- Search for protect game
- Search for stealth mechanics
- Search for mirror networking
- Search for Unity Multiplayer
- Search for Anti-Cheat
- Search for line of sight
- Search for FOV validation
- Search for anti-wallhack
- Search for multiplayer anti-cheat
- Search for fish-networking
Anti-Wallhack Visibility System (Free)
- Price drop
Server-authoritative visibility validation for Unity multiplayer games. Prevent wallhacks using physics-based line-of-sight checks, visibility sampling, and velocity-aware detection.
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Price history
Last 6 months
USDAsset preview
1 / 10
Anti-Wallhack Visibility System (Free) screenshot 1
About this asset
Anti-Wallhack Visibility System
Anti-Wallhack Visibility System is a robust server-authoritative visibility solution for Unity multiplayer games. It validates line-of-sight using physics-based checks and visibility sampling, ensuring players only receive information they are legitimately allowed to see. Ideal for PvP shooters, tactical multiplayer games, stealth mechanics, and competitive environments.
Why Use This Asset
• Server-authoritative security: Visibility validation runs on the host/server and is resistant to client-side tampering.
• Visibility filtering: Keep teammates, friendly NPCs, or custom entities synchronized regardless of visibility state.
• Real-time events: Subscribe to visibility changes for UI, gameplay systems, and networking logic.
• Easy integration: Includes reference adapter components for popular multiplayer frameworks.
• Multiplayer ready: Compatible with Photon Fusion, PUN 2, Mirror, Netcode for GameObjects, and Fish-Networking.
Core Features (Free Version)
• Observer-based FOV and distance validation
• 180° and 360° observer modes
• Visibility sampling using fixed and dynamic linecasts
• Physics-based line-of-sight validation
• Velocity Compensation for smoother corner-peeking behavior
• Visibility Filtering for teammates and custom gameplay rules
• Basic wall clamping for improved corner and wall detection
• Configurable update rates through ObserverManager
• UnityEvent relay for no-code event handling
• Editor gizmos for debugging FOV, visibility volumes, and linecasts
• Performance-oriented architecture with configurable detection modes
Quick Setup
• Add ObserverManager to your scene
• Attach PlayerObserver to the observing player or camera
• Attach PlayerVisibilityDetector to player objects
• Configure PlayerBox dimensions
• Optionally add VisibilityUnityEventRelay for Inspector-based events
• Subscribe to visibility events or integrate with your networking layer
Demo Scene Included
Includes a demo scene for testing visibility validation, visibility sampling, observer configuration, and multiplayer integration workflows.
Requirements
Unity 2021.3+
Optional Networking Frameworks
• Photon Fusion
• Photon PUN 2
• Mirror
• Netcode for GameObjects
• Fish-Networking
No external dependencies beyond Unity Physics.
Documentation & Support
Includes PDF documentation and an online documentation website with updated guides, benchmarks, troubleshooting, and integration examples.
Documentation:
https://gustavobianco277.github.io/Anti-Wallhack-Visibility-System/
Support:
[email protected]
PRO Version
The PRO version adds advanced systems including:
• PlayerCylinder support
• Animation-aware visibility compensation
• Observer Prediction
• Latency-aware visibility compensation
• FOV Compensation
• Shadow Detection
• Reflection Detection
• Advanced environment-aware visibility systems
• Additional competitive multiplayer optimizations
Secure your multiplayer game with server-authoritative visibility validation and reduce information exposure without trusting the client.
From the publisher's Asset Store listing.
Technical details
This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).
It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.
The demo scene includes a few simple materials for visual clarity, which work across all pipelines without modification.
No additional configuration is required.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.54f1 | Compatible | Compatible | Compatible | Compatible |
This asset is fully compatible with Unity's Built-in Render Pipeline, URP (Universal Render Pipeline), and HDRP (High Definition Render Pipeline).
It does not rely on custom shaders or visual effects, making it suitable for any SRP setup.
No additional configuration is required for integration.
As listed on the Asset Store.