Flexible nature delivers a complete collection of high-quality assets — models, shaders, VFX, and systems — carefully crafted to save you time and bring your project to life.
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🌲3D Models [135]:
✨Shaders [8]: Vegetation [4], Water, Clouds, Rocks, Godrays.
💨Particle Effects [6]: Dust, Dust 2, Falling Leaves, Fireflies, Fog, Wind Trails, Fluff.
🗻Terrain unique materials [7] + variants: Grass, Sand, Mud, Rocks, Rocks 2, Moss, Snow.
🌪️Systems and Managers [2]: Animation, Wind.
🎞️ Animation profiles [8]: Spruce, BigFlowers, SmallFlowers, Grass, Aroids, Fern, Bush, Water.
📂 Source files [45]:
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🌿 Polished details
Optimized polycount with LODs, no floating geometry, no blurry textures, no “jelly-like” animations.
💨Animation Manager and Wind System
The Wind Manager helps you create dynamic real-time weather in your world, from calm to stormy.
The built-in animation system gives you flexible control over weather response and the animations themselves. Vegetation, water, clouds, particles — everything is connected! You can also connect your custom particles and shaders.
🎨Visual Customization
Shaders. Most shaders include color customization properties to adjust the look directly in the engine. Mixing with your custom shaders is supported (custom stylized lighting, outline, glow, etc.).
The Rocks shader has an enhanced customization system and can look very different. The Scale Adapt feature helps you keep resolution consistent while scaling rocks as needed. Full Rocks Shader description HERE.
Source Files. Substance Painter file and source texture maps are included and allow you to restyle the look, finding your sweet spot between stylized and semi-stylized visuals.
A custom generator helps you repaint textures quickly using texture maps.
☁️ Volumetric clouds
Сustomizable volumetric clouds with adjustable density, shape, and movement — from light, airy skies to heavy, stormy cloud cover. Enhance scene immersion and add rich depth and atmosphere, while remaining highly optimized for real-time performance.
GPU Instancer or another GPU instancing solution is recommended.