Backbone Logger View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.39 or later
Package size
634 KB
Files
8
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Backbone Logger

by Backbone Labs (opens in new tab)

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Backbone Logger is a lightweight and powerful logging system for Unity. Organize logs into categories, color-code messages, filter by level, and strip them entirely from builds for zero runtime cost.

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Last 6 months

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Price history for Backbone Logger, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

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Backbone Logger screenshot 1

Backbone Logger screenshot 1

About this asset

Clear, organized, optimized logging for Unity.

Backbone Logger keeps your Console clean and your workflow efficient. As projects grow, the Unity Console fills with noise—Backbone Logger gives you full control.

Categories: Organize logs by system (Gameplay, UI, Network, AI, Audio, etc.). Toggle them on/off anytime.

Colors: Assign unique colors to each category for instant visual clarity.

⚡Log Levels: Filter messages by severity (Debug, Info, Warning, Error, Critical). Hide what doesn’t matter.

Compile-Time Stripping: Remove all logging code from production builds with a single checkbox—zero CPU and memory overhead.

Configurable: Manage everything from a simple LoggerConfig asset. Use multiple configs for Dev, QA, and Release.

Fast Setup: Ready in under 2 minutes. Create a config, drag it in, and start logging.

🧩 New: Grouping by Prefix (Sections/Families)

  • Group categories by prefix (e.g., Menu.UI, Menu.Actions → Menu).
  • Tri-state parent toggle to enable/disable entire families at once.
  • Delete Group action with confirmation to remove a whole family safely.

🔁 New: Import / Merge from Another LoggerConfig

  • Keep existing: Add missing categories from a source config without touching your existing ones.
  • Overwrite existing: Add missing categories and update color/active for same-name entries.
  • No “replace all” by design. Safer merges, faster team alignment.

Why Backbone Logger?

Debugging should be fast, structured, and safe. With categories, colors, filters, compile-time stripping, grouping, and import/merge, you see the signal through the noise and ship without clutter.

  • Focus on what matters.
  • Debug faster.
  • Deploy clean.

From the publisher's Asset Store listing.

Technical details

  • Unity Versions: Compatible with Unity 2020.3 LTS and above
  • Platforms: Works on all Unity-supported platforms (Editor, PC, Mac, Linux, iOS, Android, WebGL, Consoles)
  • Dependencies: None (pure C#)
  • Configuration:Managed through a single LoggerConfig ScriptableObject
    Global enable/disable toggle (compile-time stripping)
    Adjustable global log level
    Category management: add, rename, enable/disable, assign colors
    Color modes: Header Only or Header + Message
  • Logging Features:Severity levels: Debug, Info, Warning, Error, Critical
    Category-based filtering
    Color-coded log headers and messages
    Runtime and compile-time control
  • Performance:Zero overhead in builds when logging is disabled (stripped at compile time)
    Lightweight runtime filtering when enabled
  • Best Practices:Use multiple LoggerConfig assets for Dev, QA, and Release
    Disable logging before production deployment

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.39f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.