Bench Universal Save System View on Asset Store (opens in new tab)

Package details

Latest version
0.3.0
Last updated
First released
Unity version
2020.3.49 or later
Package size
2.3 MB
Files
26
Favorites
30
Views in the past week
27

Price tracking

Last checked
Tracked since
Lowest recorded
Free on

Keywords

Bench Universal Save System

by Terresquall (opens in new tab)

5.0 / 5 · 5 ratings

Ratings by stars
Number of ratings for each star rating
5 stars 5
4 stars 0
3 stars 0
2 stars 0
1 star 0

Originally developed for the Creating a Metroidvania (like Hollow Knight) tutorial series by Terresquall, Bench simplifies the complexity of implementing a save system in your game.

Price Free

Get it free on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Bench Universal Save System, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 0.3.0 released 18 Sep 2026 v0.3.0

Asset preview

1 / 4

Bench Universal Save System screenshot 1

Bench Universal Save System screenshot 1

About this asset

CURRENTLY IN BETA: We are still testing the asset against various of our own projects to ensure that it works seamlessly across all projects. Please report any issues here: https://blog.terresquall.com/community/forum/unity-assets-support/bench-universal-save-system/

The Bench Universal Save System is a Unity Asset that was originally developed for the Creating a Metroidvania (like Hollow Knight) tutorial series by Terresquall. Because the Save System got very complicated and robust, we thought that it would be a good idea to turn it into a Unity Asset instead.

This package includes 2 sets of prefabs: Save Indicators that can be dragged onto your Canvas to denote whenever the game is saving, and Save Slot UI prefabs that can be dragged on to your Canvas to allow players to load existing games.

On top of that, there are a variety of scripts, some of which are intended to be used as components; and others to be extended by your scripts so that they become objects that can be saved. For more information on how to implement this in your project, please check out our asset guide.

This asset is compatible with mobile devices and mobile platforms, as well as all versions of Unity above 2020.

Assets (x2):

Default Indicator, Native Save UI Canvas

Compatibility:

This project is compatible with all render pipelines.

From the publisher's Asset Store listing.

Technical details

To understand how to set up the asset for your project, please take a moment to read through our asset guide.

Alternatively, post your questions about the asset here: https://blog.terresquall.com/community/forum/unity-assets-support/bench-universal-save-system/

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f1 Compatible Compatible Compatible Compatible
2020.3.49f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.