Darklines: Giant Worm OFFICIAL SALE

Darkline Giant Worm 1 is part of Darkline series assets and contains 60 meter long giant boss character with modular meshes, 3 movement modes and many more features. Suitable and fits in various genres from horrors to post apocalyptic or from fantasy to cyberpunk. Please see video and preview images.

This boss character awaits you, a culmination of all the technical and artistic knowledge poured into its meshes, animations, blueprints, and materials over a period of 7 weeks. Get it now!


!!!!! This asset is high poly, its not a raw high poly but a specially and on purposesely dense where needed and loose when its acceptable. also with help of Lods, this asset works pretty smooth and looks still very detailed! (see the Preview video). for detalied vertex counts per mesh and per LOD see this table.


The primary and unique feature of this asset series is its cohesive visual output, resulting from the combined functionality of the mesh and shader. The material is not static or pre-textured; instead, it utilizes a single tileable texture and URP shadergraph (with an included HDRP version) to generate a wide range of procedural looks. Please refer to the provided preview video for a demonstration.

Detailed shader v2.0 capabilities are showcased in this review video, which applies to all Darkline serie assets using the same material.

The Darkline series Shader provides the following customization options:

  • Noise movements to animate lines.
  • Bulge waves - light wave effects.
  • Thickness adjustment.
  • Emission control.
  • Separate Base Color (BC) and Emission Hue settings.
  • Smoothness adjustment.
  • Metallicness control.
  • Normal map application.
  • Randomization options (v2: implemented across various settings as min-max range).
  • Texture manipulation, including movement (crawling effect) and scaling.
  • Both graphs included URP and HRDP
  • Shader v2 enhancements: Fresnel effect for color variation and depth-based emission, numerous setting additions, and UI group improvements for ease of use. Overall, the shader offers enhanced flexibility and visual quality.
  • Shader v2.1 enhancements: Growth feature, Opacity feature, new randomizing options, single line mode and two sided option for "along lines" mask. see this video for 2.1 update that brings opacity, growth and some other features.

These shader features are applied using 4 mixable mask types:

  • Along lines.
  • Depth from surface.
  • Random per line (individual values per line).
  • Head to limb gradient.
  • Additional thickness masks for limb and hair/head areas.

These combined features allow for a broad range of visual styles, from dark, nightmarish effects to intricate, cybernetic designs, depending on the chosen settings.

also some channels like thickness has additional 2 masks like limbs and hair-head.

all this features together gives you many different looks. it can be dark nightmare or fancy cyber wires depending how you set it!