Aniloom TAC — Tween Animation Controller View on Asset Store (opens in new tab)

Package details

Latest version
1.0.2
Last updated
First released
Unity version
6000.2.9 or later
Package size
99 KB
Files
42
Favorites
3
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2

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Aniloom TAC — Tween Animation Controller

by Aniloom (opens in new tab)

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Aniloom TAC (Tween Animation Controller) — a toolkit for sequencing UI/FX/2D/3D animations with clean editors, nesting, pro workflow (delay, stagger, ownership, test buttons). Requires DOTween (free).

Price $19.99

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Price history

Last 6 months

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Price history for Aniloom TAC — Tween Animation Controller, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Aniloom TAC — Tween Animation Controller screenshot 1

Aniloom TAC — Tween Animation Controller screenshot 1

About this asset

  • Orchestrator: Sequence/Parallel, nesting, computed duration, speed cascade.
  • Controllers: Transform, Move From→To, CanvasGroup (alpha + interactable/raycast), Sprite Sequence (array/spritesheet), Toggle/Destroy, Particle Action (Play/Stop/Clear).
  • Workflow: per-channel ease (or custom curve), multi-target + stagger, first-writer property ownership, events (start/complete/skip), inspector buttons (Play/Pause/Stop/Restart), drag-to-add (Children/frames), tidy foldouts.
  • Design: no ScriptableObject lock-in; add components as needed; clear errors/warnings.

From the publisher's Asset Store listing.

Technical details

  • Requirements: Unity 2022.3 LTS+; DOTween 1.2.x. Optional: 2D Sprite Editor package (for spritesheet slicing in editor).
  • Supported targets: Transform/RectTransform, UnityEngine.UI.Image & SpriteRenderer, CanvasGroup, ParticleSystem.
  • Pipelines: Built-in/URP/HDRP agnostic (animation-only, no shaders).
  • Performance: DOTween pooled tweens; duration-driven updates; controllers avoid per-frame allocs; editor slicing uses AssetDatabase only.
  • Inspector UX: targets on top; collapsible channels; events foldout (closed by default); bottom test buttons; drag-and-drop for Children/Sprites.
  • Ownership model: first controller wins per property (Position / AnchoredPosition / Rotation / Scale / Sprite / Alpha / Particles) with skip warnings.
  • Timing: Delay (component-wide), Stagger (per target), loops (−1 = infinite). Speed control is orchestrator-only (hidden on controllers).
  • Included: runtime & editor asmdefs.
  • Known limits: Anchored moves require RectTransform; Sprite restore on Stop(Reset) not automatic by design; infinite loops never fire onComplete.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.9f1 Compatible Compatible Compatible

As listed on the Asset Store.