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Package details
- Latest version
- 1.0.2
- Last updated
- First released
- Unity version
- 6000.2.9 or later
- Package size
- 99 KB
- Files
- 42
- Favorites
- 3
- Views in the past week
- 2
- Requires
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Aniloom TAC — Tween Animation Controller
Aniloom TAC (Tween Animation Controller) — a toolkit for sequencing UI/FX/2D/3D animations with clean editors, nesting, pro workflow (delay, stagger, ownership, test buttons). Requires DOTween (free).
Price $19.99
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Aniloom TAC — Tween Animation Controller screenshot 1
About this asset
- Orchestrator: Sequence/Parallel, nesting, computed duration, speed cascade.
- Controllers: Transform, Move From→To, CanvasGroup (alpha + interactable/raycast), Sprite Sequence (array/spritesheet), Toggle/Destroy, Particle Action (Play/Stop/Clear).
- Workflow: per-channel ease (or custom curve), multi-target + stagger, first-writer property ownership, events (start/complete/skip), inspector buttons (Play/Pause/Stop/Restart), drag-to-add (Children/frames), tidy foldouts.
- Design: no ScriptableObject lock-in; add components as needed; clear errors/warnings.
From the publisher's Asset Store listing.
Technical details
- Requirements: Unity 2022.3 LTS+; DOTween 1.2.x. Optional: 2D Sprite Editor package (for spritesheet slicing in editor).
- Supported targets: Transform/RectTransform, UnityEngine.UI.Image & SpriteRenderer, CanvasGroup, ParticleSystem.
- Pipelines: Built-in/URP/HDRP agnostic (animation-only, no shaders).
- Performance: DOTween pooled tweens; duration-driven updates; controllers avoid per-frame allocs; editor slicing uses AssetDatabase only.
- Inspector UX: targets on top; collapsible channels; events foldout (closed by default); bottom test buttons; drag-and-drop for Children/Sprites.
- Ownership model: first controller wins per property (Position / AnchoredPosition / Rotation / Scale / Sprite / Alpha / Particles) with skip warnings.
- Timing: Delay (component-wide), Stagger (per target), loops (−1 = infinite). Speed control is orchestrator-only (hidden on controllers).
- Included: runtime & editor asmdefs.
- Known limits: Anchored moves require RectTransform; Sprite restore on Stop(Reset) not automatic by design; infinite loops never fire onComplete.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.9f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.