View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.4
- Last updated
- First released
- Unity version
- 2022.3.60 or later
- Package size
- 10.5 MB
- Files
- 106
- Favorites
- 34
- Views in the past week
- 15
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $30.00 on
Keywords
Realtime Area Lights
Real-time area lights for URP. Support both Unity Shader Graph and hand written shader.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 6
Realtime Area Lights screenshot 1
About this asset
This package extends Unity‘s lighting system, no longer limited by point/spot/directional light types. It can help you build more realistic and more wonderful game scenes.
Features:
Super Easy to Integrate
Designed with user-friendliness in mind, this package can be seamlessly integrated into your project by simply adding a simple Shader Graph node or modifying just a few lines of code.
Realistic
Physically based lighting calculation, precise for both glossy and diffuse surface. It can be used to create a wide variety of lighting atmospheres, such as cyberpunk style, sci-fi style, indoor scenes, laser light rays, and more.
High Perfromance
Realtime area lighting without any screen space tracing/ raytracing, compatible with common hardware, even on mobile devices.
Currently supported light types
- Polygon lights with customizable polygon shapes.
- Line/Tube lights with arbitrary length.
- Static/dynamic textured rectangle polygon light.
From the publisher's Asset Store listing.
Technical details
Based on Linearly Transformed Cosines which makes real time polygon light integration possible.
You can import package samples to check the basic usage.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.3f1 | Not listed | Compatible | Not listed |
| 2022.3.60f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.