Turret System Pro OFFICIAL SALE

This system evolved from Weapon System Pro

It was rebuilt into a high-performance framework for any type of turret, defense, or automated unit.


It’s not just an asset.
It’s a mindset forged through 10 years of professional Unity development.
Don’t expect flashy graphics. Expect a system that lets you bring your own vision to life.


Simple and Modular Architecture

Each turret is built from independent modules:

  • Turret: connects all components into one system
  • Target Detector: detects and filters targets
  • Turret Rotation: smoothly rotates parts
  • Turret Leveling: dynamically updates stats and visuals
  • Shooting Module: powered by Weapon System Pro, supporting bullets, rockets, beams, AoE, and homing projectiles

Leveling and Configuration System

  • A complete built-in level-up system with a clear and intuitive editor.
  • All turret levels can be managed in one place instead of editing multiple prefabs.
  • Configure per-level stats such as damage, range, rotation speed, cooldown, cost, and model.
  • Visual and gameplay upgrades are applied automatically.

Other Core Pro Tools:

  • Favorites window
  • PoolPro
  • Economy System: manage your in-game economy in one place
  • Floating text
  • Health and Shield system with visual feedback
  • Radial Menu
  • New attributes for inspector.

Performance

  • PoolPro integration eliminates unnecessary Instantiate and Destroy calls at runtime
  • Zero GC allocations at runtime
  • No GetComponent calls in Update since all references are cached internally

Debug

Debug sections are available in all modules.
You can see targets, cooldowns, fire states, and more directly in the Inspector.
Scene Gizmos display detection areas, line-of-sight, and rotation arcs clearly.