Infinite Procedural Terrain Level Generator 3 – Lakes, Forests, Grass, Biomes OFFICIAL SALE

Terrain Level Generator 3: The Erosion Update

Create breathtaking, realistic worlds in Unity with a single click. Version 3 introduces a game-changing procedural erosion system that simulates the effects of water and temperature, carving out natural-looking mountains, rivers, and weathered landscapes. Combined with an advanced multi-layered biome system and dynamic world population, you can generate truly living worlds.


Why Terrain Generator 3?

  • Unmatched Realism: Achieve natural, weathered landscapes with hydraulic and thermal erosion, effects nearly impossible to sculpt by hand.
  • Deeper Biomes: Generate everything from scorching deserts to frozen tundras and lush forests with a new biome engine driven by temperature, moisture, and altitude maps.
  • Living Worlds: Populate your terrain automatically not just with forests and grass, but with rocks, props, and even AI enemies, all based on customizable, biome-specific rules.
  • Infinite & Optimized: Build truly endless open worlds with an efficient chunk-based streaming system, now with performance controls to ensure smooth generation at runtime.
  • AI-Ready: Asynchronous NavMesh generation ensures your AI agents can navigate the vast, dynamic terrain without freezing the game.

Easier, more powerful, and more realistic than ever. Start building immersive, eroded worlds in seconds no coding required!


Supported Render Pipelines:

  • ✅ Standard/Built-In 
  • ✅ Universal (URP) 
  • ✅ High-Definition (HDRP)

For a full list of features, see Technical Details.