Flag FX Pro - Procedural Flag System for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.49 or later
Package size
65.4 MB
Files
437
Views in the past week
5

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$24.99 on

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Flag FX Pro - Procedural Flag System for Unity

by CorCore Art (opens in new tab)

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Flag FX Pro: procedural flag system for Unity. Realistic wind, shapes, and pole/finials. Fast setup, highly customizable, editor-driven workflow for dynamic flags in any scene.

Price $24.99

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Price history

Last 6 months

USD
Price history for Flag FX Pro - Procedural Flag System for Unity, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Flag FX Pro - Procedural Flag System for Unity screenshot 1

Flag FX Pro - Procedural Flag System for Unity screenshot 1

About this asset

Flag FX Pro is a complete procedural flag and banner system for Unity. Generate meshes at edit time, simulate realistic wind and cloth weight, and customize every detail: shapes (rectangle, forked, pennant), orientation, anchoring, materials, and pole design. Includes a full set of all country flags ready to use. Lightweight and scalable—adjust mesh resolution for performance on any platform. Works with URP Lit (with fallback to Built-in Standard). Clean editor UI and fast setup make it ideal for games, simulations, and visualization projects, from realistic to stylized scenes.

Note:
The folders Modern War Flags, Medieval Flags, and Historical Flags are intentionally left empty in this version.
These categories will be included later as a free add-on update, containing additional flags (historical, military, and medieval sets) released under compatible open licenses.

The current version of the asset includes only official national flags (public domain) to ensure full compliance with the Unity Asset Store EULA.

Upcoming add-ons will be provided separately for users who wish to expand the collection.

From the publisher's Asset Store listing.

Technical details

  • Procedural mesh builder (XY/XZ), adjustable segX/segY, scale, UVs
  • Shapes: Rectangle, Forked (depth), Pennant with UV-aware clipping
  • Anchoring: UVx/PositionX, Min/Max side, hard band, stiffness curve
  • Wind: strength, speed, wavelength, ripple (freq/strength), turbulence (+scale)
  • Cloth weight: gravity sag, free-edge drop, vertical offset
  • Pole system: shaft, plinth, top/bottom finials (Ball/Spear/Bulb/Dome)
  • Geometry helpers: frustum/lathe/sphere/hemisphere builders
  • Materials: double-sided toggle, texture tiling, URP Lit/Standard fallback
  • ExecuteAlways authoring; custom Inspector with section banners
  • Clean API: Orientation, axes mapping (wave/sag)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.49f1 Compatible Compatible Not listed
  • Supported out of the box: Built-in Render Pipeline (Standard) and URP (Universal RP).
  • Not included by default: HDRP. The meshes/tools work, but you’ll need to provide your own HDRP/Lit (or Shader Graph) materials and assign them manually. We don’t ship HDRP materials/shaders.

As listed on the Asset Store.