JuiceTwee View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
118 KB
Files
98
Views in the past week
6

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JuiceTwee

by Kratiwitz (opens in new tab)

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JuiceTwee is a lightweight, node-based tool for Unity that makes it easy to add polished tweening, animations, and game feel effects without writing complex code.

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Price history for JuiceTwee, 6 months Current $10.00; lowest $10.00; highest $10.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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JuiceTwee screenshot 1

JuiceTwee screenshot 1

About this asset

JuiceTwee – Game Feel & Tweening for Unity

JuiceTwee is a coroutine-based, node graph tool that helps you add game feel, polish, and dynamic animations to your Unity projects. With its visual editor and wide range of built-in nodes, you can design complex effects without writing custom animation logic.

Features include:

  • Visual Node-Based Editor – design animations and effects in an intuitive graph editor.
  • Extensive Built-in Nodes – control transforms, audio, camera, particles, UI, rendering, physics, and more.
  • Flow Control Nodes – manage timing, delays, counters, and execution logic.
  • Customizable & Extensible – easily create your own nodes for specific gameplay needs.
  • Decoupled Runtime – reusable effect trees that can target different objects.
  • Coroutine-Based Execution – supports both scaled and unscaled time for smooth, natural animations.
  • Undo/Redo: Graph editor supports full undo/redo
  • Works with Unity 6+, supports URP, HDRP, and Built-in pipelines.

With FeelTree, you can:

  • Create juicy feedback like camera shakes, squash & stretch, or hit stops.
  • Animate UI elements (CanvasGroup, TextMeshPro, RectTransform, Images).
  • Control audio sources, mixers, and particle systems.
  • Add timing, counters, and flow logic to your effects.
  • Quickly prototype and polish gameplay interactions.

Bring your game to life with smooth, responsive, and professional-quality effects — all without writing boilerplate animation code.

From the publisher's Asset Store listing.

Technical details

  • Unity Version: Unity 6 or later
  • Render Pipeline Support: URP, HDRP, Built-in
  • Dependencies
    • TextMesh Pro (installed automatically if missing)
  • Included Systems:
    • Graph Editor for node-based design
    • EffectPlayer Component for runtime execution
    • Flow Nodes for delays, counters, and execution control
    • Extensibility: Easily create custom nodes tailored to your project
    • Execution Model: Coroutine-based, supports both scaled and unscaled time

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.