JuiceTwee

JuiceTwee – Game Feel & Tweening for Unity

JuiceTwee is a coroutine-based, node graph tool that helps you add game feel, polish, and dynamic animations to your Unity projects. With its visual editor and wide range of built-in nodes, you can design complex effects without writing custom animation logic.

Features include:

  • Visual Node-Based Editor – design animations and effects in an intuitive graph editor.
  • Extensive Built-in Nodes – control transforms, audio, camera, particles, UI, rendering, physics, and more.
  • Flow Control Nodes – manage timing, delays, counters, and execution logic.
  • Customizable & Extensible – easily create your own nodes for specific gameplay needs.
  • Decoupled Runtime – reusable effect trees that can target different objects.
  • Coroutine-Based Execution – supports both scaled and unscaled time for smooth, natural animations.
  • Undo/Redo: Graph editor supports full undo/redo
  • Works with Unity 6+, supports URP, HDRP, and Built-in pipelines.

With FeelTree, you can:

  • Create juicy feedback like camera shakes, squash & stretch, or hit stops.
  • Animate UI elements (CanvasGroup, TextMeshPro, RectTransform, Images).
  • Control audio sources, mixers, and particle systems.
  • Add timing, counters, and flow logic to your effects.
  • Quickly prototype and polish gameplay interactions.

Bring your game to life with smooth, responsive, and professional-quality effects — all without writing boilerplate animation code.