AutoPOT – Texture to Power Of Two View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.37 or later
Package size
130 KB
Files
5
Favorites
2
Views in the past week
6

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$8.49 on

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AutoPOT – Texture to Power Of Two

by Kabreet Games (opens in new tab)

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AutoPOT automatically resizes non-Power of Two textures to the nearest POT size. Reduce build size, save memory, and fix mipmap issues with one click or batch processing.

Price $16.99

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Price history

Last 6 months

USD
Price history for AutoPOT – Texture to Power Of Two, 6 months Current $16.99; lowest $8.49; highest $16.99 in this period. $0 $10 $20 Sep Oct Nov

Asset preview

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AutoPOT – Texture to Power Of Two screenshot 1

AutoPOT – Texture to Power Of Two screenshot 1

About this asset

AutoPOT – Texture to Power of Two

Easily resize your textures to Power of Two (POT) dimensions with a single click!

Unity’s texture compression formats (PVRTC, ETC, ASTC, etc.) work best with POT textures (128, 256, 512 …). Non-POT textures get padded internally, which increases build size, wastes memory, and can cause performance issues. AutoPOT solves this instantly.

Features

  • One-Click Conversion – Instantly resize any non-POT texture to the nearest POT size.
  • Batch Processing – Convert multiple textures or entire folders at once.
  • Flexible Scaling – Choose between Resize or Padding, with filter modes (Nearest, Bilinear).
  • Aspect Control – Preserve original proportions or stretch to fit.
  • Custom Settings – Control resize mode, aspect ratio, filter, and backup options.
  • Auto Workflow – Enable automatic conversion for every new texture import.
  • Seamless Integration – Right-click any texture or folder → Resize to POT.
  • Safe Backups – Automatic backup & one-click restore system.

Benefits

  • Reduce build size.
  • Save memory usage.
  • Avoid mipmap and compression issues.
  • Streamline and automate your texture import workflow.

From the publisher's Asset Store listing.

Technical details

🛠️ Technical Details

Unity Versions

  • Tested on Unity 2021.3 LTS and above
  • Supports Built-in, URP, HDRP

Platforms

  • Works on Windows, macOS, Linux (Editor only)
  • Compatible with projects targeting PC, Console, Mobile, WebGL

Supported Textures

  • PNG, JPG, TGA, PSD, EXR, HDR, TIFF
  • (Any format supported by Unity’s texture importer)

Resize Methods

  • Bilinear – smoother results
  • Nearest Neighbor – fast, pixel-perfect

Workflow Options

  • Auto – run automatically on every new texture import
  • Manual – right-click → Resize to POT
  • Batch – process multiple textures or entire folders at once

Extra Features

  • Reports texture size before & after conversion
  • Option to preserve aspect ratio or stretch to fit
  • Backup system – restore textures anytime

⚡ Lightweight & Editor-only – zero runtime overhead.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.37f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.