Hyper Menu - Upgrade Main Menu | Create Your Workflow

HyperMenu — Unity Editor Shortcut & Workflow Booster


Tired of endless clicking through Unity menus? HyperMenu brings lightning‑fast navigation, instant search, favorites, and workflow automation — all from your keyboard. Designed for developers, artists, and designers who value speed and precision.


For begginers it can increase learning process with Search feature.


Features:


➤ ⚡ Fast Shortcuts navigation

Execute any Unity3d menu item or custom functions with minimal keystrokes.

Example:

[C]>[F] for [C]reate>[F]older

[C]>[C] for [C]reate>[C]# Script


For custom functions you can make your own path and execute:

By pressing [G]+[W]+[R]

[G]ame Design>[W]arrior>[R]egenerate

or put it to Favorite slot 1 and Press

[F]+[1]

[F]avorite > Slot[1]


➤ 🧭 Navigation: Arrows | WASD

Navigate with [Arrows], [Alt + WASD], [Space]— all designed for one-hand control

Execute any command without a single mouse click


➤ 🎨 Icons

Navigate through the menus with beautiful and recognizable icons


➤ 🔍 Instant Search [Tab]

Find any Unity menu item in seconds. Use acronyms and abbreviations for lightning-fast results — no more digging through endless submenus.

[Tab] + [P] + [M] - will instantly search for Package Manager abbreviation, then [Enter] to open it


➤ 📜 History

Re-run your last actions instantly. Access your recently used functions with just one or two keystrokes.

[F1]+[1] - Last Action

[F1]+[2] - Second to Last Action


➤ ⭐ Favorites

Keep your most-used tools always at hand. Mark any item as a favorite and call it instantly.

Simple Right Click on any Item or Subgroup and choose slot to make it favortie.

Access by [F] hotkey


➤ 🔄 Multiple Execution

Execute several actions without closing the menu with [Shift] or [Pin] Icon


➤ 📌 Pin

Pin menus and keep them open while you work.


➤ 🧱 Custom Workflows

Create your own menu items using [HyperMenuItem]. Add Icons, Tooltips, Separators, and more.


➤ 🔶 Single Window Mode

Use single-window to optimize workspace and shape your perfect workflow.

[Shift]+[Space] to Active or Deactivate


➤ 📄 Instance (Non-Static) Methods Support

Execute non-static methods directly on GameObjects, ScriptableObjects, MonoBehaviours

Select target or tool will ask to find it in scene


➤ 🧠 Smart Use

HyperMenu remembers last executed targets for seamless re-use, saving you from constantly reselecting objects in the scene.


➤ 🛠️ Developer-Friendly Tools

Go to definition of hyper menu item with a middle-click.

Or Select previous targets of non-static functions



📖 Documentation | 🎥 Video