HyperMenu — Unity Editor Shortcut & Workflow Booster
Tired of endless clicking through Unity menus? HyperMenu brings lightning‑fast navigation, instant search, favorites, and workflow automation — all from your keyboard. Designed for developers, artists, and designers who value speed and precision.
For begginers it can increase learning process with Search feature.
Features:
➤ ⚡ Fast Shortcuts navigation
Execute any Unity3d menu item or custom functions with minimal keystrokes.
Example:
[C]>[F] for [C]reate>[F]older
[C]>[C] for [C]reate>[C]# Script
For custom functions you can make your own path and execute:
By pressing [G]+[W]+[R]
[G]ame Design>[W]arrior>[R]egenerate
or put it to Favorite slot 1 and Press
[F]+[1]
[F]avorite > Slot[1]
➤ 🧭 Navigation: Arrows | WASD
Navigate with [Arrows], [Alt + WASD], [Space]— all designed for one-hand control
Execute any command without a single mouse click
➤ 🎨 Icons
Navigate through the menus with beautiful and recognizable icons
➤ 🔍 Instant Search [Tab]
Find any Unity menu item in seconds. Use acronyms and abbreviations for lightning-fast results — no more digging through endless submenus.
[Tab] + [P] + [M] - will instantly search for Package Manager abbreviation, then [Enter] to open it
➤ 📜 History
Re-run your last actions instantly. Access your recently used functions with just one or two keystrokes.
[F1]+[1] - Last Action
[F1]+[2] - Second to Last Action
➤ ⭐ Favorites
Keep your most-used tools always at hand. Mark any item as a favorite and call it instantly.
Simple Right Click on any Item or Subgroup and choose slot to make it favortie.
Access by [F] hotkey
➤ 🔄 Multiple Execution
Execute several actions without closing the menu with [Shift] or [Pin] Icon
➤ 📌 Pin
Pin menus and keep them open while you work.
➤ 🧱 Custom Workflows
Create your own menu items using [HyperMenuItem]. Add Icons, Tooltips, Separators, and more.
➤ 🔶 Single Window Mode
Use single-window to optimize workspace and shape your perfect workflow.
[Shift]+[Space] to Active or Deactivate
➤ 📄 Instance (Non-Static) Methods Support
Execute non-static methods directly on GameObjects, ScriptableObjects, MonoBehaviours
Select target or tool will ask to find it in scene
➤ 🧠 Smart Use
HyperMenu remembers last executed targets for seamless re-use, saving you from constantly reselecting objects in the scene.
➤ 🛠️ Developer-Friendly Tools
Go to definition of hyper menu item with a middle-click.
Or Select previous targets of non-static functions
📖 Documentation | 🎥 Video