Terra Canvas View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.6 or later
Package size
64.0 MB
Files
33
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27
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Terra Canvas

by Cody Dream Studios (opens in new tab)

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A out of box, modular hybrid terrain generation system that converts any Shader Graph–based height output into real Unity Terrain — with procedural texture, vegetation, and area preservation support.

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Price history

Last 6 months

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Price history for Terra Canvas, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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Terra Canvas screenshot 1

Terra Canvas screenshot 1

About this asset

Terra Canvas bridges the gap between artistic control and procedural generation.
It allows you to use any Shader Graph–based height generation method and convert it directly into a Unity Terrain, without vendor lock-in or node-based complexity.

Simply feed your shader output into Terra Canvas, and it will render that to a Render Texture, extract it, and populate the actual Unity Terrain system — including textures, trees, and grass — with multithreaded efficiency.

Unlike traditional terrain generators, Terra Canvas doesn’t overwrite your world blindly. You can define selective blend areas — box or path-shaped regions where your handcrafted details remain untouched and smoothly blended into the generated result.

Whether you’re refining an old project or prototyping new landscapes, Terra Canvas helps you build terrains that feel natural, flexible, and yours.

Key Features

  • Shader-Driven Terrain Generation – Convert any Shader Graph height output into real Unity terrain.
  • Selective Area Protection – Define box or path-based zones to keep hand-sculpted areas untouched.
  • Procedural Terrain Population – Automatically generate trees, grass, and textures based on height, slope, and user parameters.
  • Backup System – Built-in backup of your original terrain before modification.
  • Modular Workflow – Use only the parts you need (e.g., just tree placement or texture generation).
  • Optimized Performance – Multithreaded and efficient; 1024–2048 resolution terrains typically generate in ~15 seconds.
  • Shader-Agnostic – Works with your existing Shader Graphs; no custom nodes or external generators required.
  • Non-Destructive Editing – Seamlessly blend procedural generation with manual sculpting.

*Note Demo Scene requires a dependency of asset Low Poly Stylized Nature , but for the core asset it does not required . for starting out or testing for beginners we recommend using that asset pack for quick setup

From the publisher's Asset Store listing.

Technical details

Unity 6 supported 

Render pipeline does not matter

shader based procedural terrain generation (using shader graph , you ca bring any shader graph you want).

rule based exclusion area (still retial your artistic choices in key areas)

procedural tree placement.

procedural detail placement

procedural terrain painting.

good performance with multi threading and gpu usage.

backup systems included .

modulor easy to intergrate and scale pipeline.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f1 Not listed Compatible Not listed

use urp , or else dont use graphical stuff that come with this thing

As listed on the Asset Store.