Sci-Fi Music Pack Vol.1 View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.2 or later
Package size
561.2 MB
Files
10
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0

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Sci-Fi Music Pack Vol.1

by Red Giant (opens in new tab)

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10 original sci-fi ambient tracks (3–8 min each) plus alternate loop-friendly edits — perfect for space, cinematic, and futuristic games.

Price $9.99

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Last 6 months

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Price history for Sci-Fi Music Pack Vol.1, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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Sci-Fi Music Pack Vol.1 video 1

About this asset

The Sci-Fi Ambient Music Pack Vol. 1 delivers 10 professionally produced ambient tracks designed to enhance the atmosphere of your Unity projects. Each track is provided in both a full-length version (ranging from ~3:40 up to ~8:00) and a shorter loop-friendly edit for flexible use. While the loop edits are not seamless, they are structured to repeat smoothly in-game.

This collection covers a wide range of moods — from calm and meditative soundscapes to dramatic cinematic builds and fast-paced futuristic action. Ideal for menus, exploration scenes, cutscenes, and immersive environments.

Best suited for:

  • Sci-fi, space, and cyberpunk settings
  • Cinematic storytelling & cutscenes
  • Exploration & atmospheric gameplay
  • Puzzle, casual, or idle backgrounds

From the publisher's Asset Store listing.

Technical details

Technical Details

  • Format: WAV (44.1 kHz, 16-bit)
  • Tracks Included: 10 full-length tracks (lengths between ~3:40 and ~8:00)
  • Alternate Versions: 10 loop-friendly edits
  • Total Files: 10 audio files
  • Looping: Not seamless, but edited for smoother repetition
  • License: Royalty-free for both free & commercial Unity projects

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.2f1 Compatible Not listed Not listed

This package is audio-only and works with all render pipelines (Built-in, URP, HDRP, or Custom). No dependencies or additional setup are required — simply import the package and use the audio files directly in your project.

As listed on the Asset Store.