DiTAP for Unity v2.0 Lite (Universal Render Pipeline) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.27 or later
Package size
152.3 MB
Files
325
Favorites
5
Views in the past week
8

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DiTAP for Unity v2.0 Lite (Universal Render Pipeline)

by Heliosen (opens in new tab)

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Planet-scale digital twin SDK for Unity 6. EPSG:4326 globe with imagery+DEM, 3D Tiles & Entities. Distance/area/elevation, section/viewshed, coord transforms, UTC time series. Built-in/URP, Windows.

Price $100.00

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Price history

Last 6 months

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Price history for DiTAP for Unity v2.0 Lite (Universal Render Pipeline), 6 months Current $100.00; lowest $100.00; highest $100.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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DiTAP for Unity v2.0 Lite (Universal Render Pipeline) screenshot 1

DiTAP for Unity v2.0 Lite (Universal Render Pipeline) screenshot 1

About this asset

DiTAP for Unity v2.0 Lite is a Unity 6 SDK that builds an EPSG:4326 globe with an imagery+DEM BaseLayer, and renders both 3D Tiles and regular Entities in one workflow.

Production-ready features include distance/area/elevation measurements, section & viewshed-style analyses, lat-lon ↔ Cartesian transforms and geodesic distance, globe-space rotation from position, and UTC-based time series (speed, reverse, ranges, timeline).

The package also assists with auto-created layers and setup guidance so you can validate features right after import.

Highlights

  • Globe & tiles: imagery+DEM BaseLayer, EPSG:4326 globe rendering
  • Data: 3D Tiles (b3dm/i3dm/pnts) and Entity objects
  • Measurement/Analysis: distance/area/elevation, section/viewshed-like tools, map switching UI
  • Coordinates/GIS: lat-lon ↔ Cartesian, point-to-point distance, rotation from globe position
  • Time Series: UTC time, speed/reverse, range selection, timeline control
  • Editor UX: auto-injected layers (Globe/U3DTiles/Measure/Entity/Marker/CopyMesh/HiddenToMainCam)

From the publisher's Asset Store listing.

Technical details

  • Unity: Unity 6 (6000.0.2 or newer)
  • Dev Tools: Visual Studio 2022
  • Platform: Windows 10+ (x64)
  • Render Pipelines: Built-in, URP (HDRP not supported)
  • Recommended Specs: CPU i7-10700F or better / RAM 8GB+ / GPU GeForce RTX 3060+
  • TextMeshPro com.unity.textmeshpro 3.0.6+ (Unity Registry)Required PackagesKTX for Unity com.unity.cloud.ktx 3.4.5+Draco for Unity com.unity.cloud.draco 5.1.8+Burst com.unity.burst 1.8.24+ (Unity Registry) Mathematics com.unity.mathematics 1.3.2+ (Unity Registry) Shader Graph com.unity.shadergraph 13.0.0+ (Unity Registry)
  • 3D Tiles: b3dm, i3dm, pntsSupported Import Formats Imagery/DEM: jpeg, png, raw(DEM), bil(DEM), terrain(DEM)
  • Import Size Limit: 400 MB
  • Player > Active Input Handling = BothProject Settings (Important)Player > Allow downloads over HTTP = Always allowed
  • Auto-created Layers: Globe, U3DTiles, Measure, Entity, Marker, CopyMesh, HiddenToMainCam
  • Third-party Notice: gltfast (MIT License) custom build included — Copyright © 2018–2025 Andreas Atteneder (license/notice included)
  • Support: [email protected]

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.27f1 Not listed Compatible Not listed

As listed on the Asset Store.