FSM_API-Advanced: Forge Logic Beyond the Game Loop
While our Basic FSM_API Integration Package gives you a heartbeat, our Advanced Integration gives you a brain.
This advanced package is designed for developers who need to elevate their projects from simple chaotic logic to sophisticated, scalable intelligence. It is a professional-grade solution that delivers the absolute granular control and performance optimization required for demanding and complex systems. Engineered to Perform!
⚡ Shatter the Bottleneck: Absolute Deterministic Control
Stop compromising performance with every new system. Unity's default Update() forces your AI agents, network syncs, and UI states to compete for the same millisecond, leading to unpredictable frame-rate spikes and unacceptable performance jitter in high-complexity builds.
Our Advanced FSM_API Integration completely shatters that dependency on the conventional Unity game loop. By providing a clean and intuitive way to create dynamic and custom processing groups, achieving the ultimate in control:
🎤 The Game-Changing Feature: Runtime Recomposition 🎤
The static definition of a Finite State Machine carries inherent tradeoffs in massive or long-running projects. We shred all theory around conventional FSMs by providing the capability to:
🛠️ Simplicity with Power: The 4-Step Setup
Accessing this advanced control is intentionally simple. The complexity of loop management is contained within the provided Prefab, allowing you to focus on logic using our Fluent FSM Builder.
Example: A Simple Light Switch FSM
This FSM is assigned to the Process Group named "Update":
c#:
private void Awake()
{
// Check if the FSM definition already exists
if (!FSM_API.Interaction.Exists("LightFSM", "Update"))
{
// 1. Define the FSM blueprint
FSM_API.Create.CreateFiniteStateMachine("LightFSM", 0, "Update")
.State("Off", OnEnterOff, null, null)
.State("On", OnEnterOn, null, null)
.BuildDefinition();
}
// 2. Create an instance of the FSM blueprint
// 'this' is the context (data model), "Update" is the Process Group it runs in.
Status = FSM_API.Create.CreateInstance("LightFSM", this, "Update");
}
Key Benefits Unlocked by Advanced package:
In short, this paradigm changing package is absolutely for anyone wanting more complexity made easy.