Model Editor is your one stop shop for fixing incorrectly imported Models
Get Rid of imported rotation and scale, Change the Pivot Point of models, Even add your own custom rotation and scaling to models!
Completely Non-Destructive Workflow, Integrated into the undo stack.
Notice: Asset does not interact with Rigged Models or Skinned Mesh Renderers, due to bind poses being unable to be changed during the import process. (We did try to add it, and may be able to find a workaround in the future!)
Asset Has 2 Dependancies
[Unity Mathmatics] - For Using Double Vectors to edit meshes (Much Like a Modeling Software). This Avoids Floating point errors due to many files storing vertex data as doubles instead of floats.
[Unity FBX Exporter] - For Allowing Customized exports and storage of models edited by Model Editor.