Model Editor View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.0.58 or later
Package size
1.9 MB
Files
67
Views in the past week
7

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$12.50 on

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Model Editor

by FirstKindGames (opens in new tab)

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Model Editor: Quickly Fix Imports From Blender and Other Modeling Applications. Fix Imported models coming in with incorrect rotation and scale! Customize the pivot point of models with 1 click.

Price $25.00

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Price history

Last 6 months

USD
Price history for Model Editor, 6 months Current $25.00; lowest $25.00; highest $25.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Model Editor screenshot 1

Model Editor screenshot 1

About this asset

Model Editor is your one stop shop for fixing incorrectly imported Models

Get Rid of imported rotation and scale, Change the Pivot Point of models, Even add your own custom rotation and scaling to models!

Completely Non-Destructive Workflow, Integrated into the undo stack.  

Notice: Asset does not interact with Rigged Models or Skinned Mesh Renderers, due to bind poses being unable to be changed during the import process. (We did try to add it, and may be able to find a workaround in the future!)

Asset Has 2 Dependancies

[Unity Mathmatics] - For Using Double Vectors to edit meshes (Much Like a Modeling Software). This Avoids Floating point errors due to many files storing vertex data as doubles instead of floats.

[Unity FBX Exporter] - For Allowing Customized exports and storage of models edited by Model Editor.

From the publisher's Asset Store listing.

Technical details

Bakes imported rotation and scale onto the model itself (EG: 100x scale & and -90x rotation turns into 1 scale, 0 rotation and still facing z forward at same size)

1 Click Fixing for All supported models in the project

Customise Pivot for the Models

3 Calculations for the center of the model

Center of Mass/Volume

Center of Surface Area

Center of Bounds

8 One Click Locations for Model Pivot

1. Center

2. Bottom

3. Forward(+z)

4. Backside(-z)

5. Top

6. Left(+x)

7. Right(-x)

8.Custom (Input a custom Location Vect3)

Set Custom Scales and rotations for imported models directly!

Export using Unity's FBX Exporter!

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.