Stop the painful cycle of re-exporting from your 3D software. Make changes in the scene, see the results instantly, and save your work as a new FBX or overwrite the original.
➣ Total Model Control
- Freely move, rotate, scale, and reparent any part of your model.
- Delete any unwanted objects, or export any piece as its own separate FBX.
➣ Bake Transforms
- Fix broken import rotations or scales with one click.
- Safely corrects rigged armatures (e.g., Blender Z-up fix) and static meshes.
➣ Combine Meshes
- Boost performance by merging multiple meshes into one, slashing draw calls.
- Automatically preserves all materials by creating sub-meshes.
- Intelligently centers the pivot on your new combined mesh.
- Supports Skinned Meshes.
➣ Extract Meshes
- Split complex models into smaller, manageable pieces.
- Select triangles in-scene with intuitive Paint, Box, & Click tools.
- Extract new objects with destructive or non-destructive modes.
- Supports Skinned Meshes.
➣ Edit Pivots
- Fix pivot points that are in the wrong place without moving your model.
- Use a visual handle, or snap pivot to Center or Base
- Bakes the pivot into the mesh vertices for a true, permanent fix.
➣ Link Textures
- Auto-link textures to embedded materials.
- Manage all materials on a model from a single dashboard.
- Extract embedded materials from FBX into editable .mat assets with one click.