A unique way to interact with your games and experiences by adapting your 3D world so it looks correct to the user from all viewing angles and positions.
VR without the glasses, no additional hardware required! Using only your front-facing camera.
When working with the tool, you will place your 3D world in relation to a virtual screen quad representing the user's physical screen. You can design your 3D world so it looks like it is "behind the screen" as you move either your device or your head to view the world from different angles. You can also get a quite convincing effect of objects being "in front of the screen", by placing/animating them in front of the screen representation. Play around with the tool to find out what's possible!
Ever moved your head by accident when playing a game to look around a corner? This makes it possible. Maybe a horror game with tight corridors where you peek to see if a hallway is clear? We're curious to see what you can come up with.
Read more and check out our demos at portality.co
Or try the demos directly (Note that you need a front-facing camera, accept camera access, and that some demos can take time to load!):
Important! Please see the important considerations in the Technical Details section at the bottom before buying if you're interested in the asset.