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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2021.3.29 or later
- Package size
- 234.9 MB
- Files
- 155
- Favorites
- 45
- Views in the past week
- 19
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $44.99 on
Keywords
HoloInterior Pro
HoloInterior – The Complete Interior Mapping System Solution. A high-efficiency system that creates 3D interior illusions on flat surfaces using ShaderGraph Custom Note.
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Price history
Last 6 months
USDAsset preview
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HoloInterior Pro screenshot 1
About this asset
🌟 HoloInterior Pro – Next‑Gen Interior Mapping 🌟
Infinite, photoreal interiors with just one polygon.
HoloInterior Pro elevates window interiors to a new level, delivering film‑like depth and detail without heavy geometry. Built with Shader Graph and paired with an ultra‑light baking tool, it simulates rich interior spaces at a fraction of the performance cost.
🚀 Key Features
- A total of 28 rooms covering diverse art directions and use cases.28 High‑Quality Interiors
3 styles × 4 rooms each (Basic, Fantasy, Sci‑Fi)
Basic Style Extension × 16 rooms - Convert your own 3D room models into holographic interiors with a streamlined workflow.Lightweight Baking Tool
- Dual‑depth mapping and parallax techniques create convincing 3D space using a single quad.Advanced Depth Illusion
- Consistent, believable depth from various viewing angles.Multi‑Angle Illusion Box
💡 Why Pro?
Unlike the Lite version, HoloInterior Pro is a complete interior‑mapping toolkit:
- More content (28 rooms, 3 styles)
- Custom baking workflow for your own assets
- More convincing depth and stylized options
- Support for URP(HDRP&Built‑in planned)
🌍 Use Cases
- AAA open‑world cityscapes
- VR/AR real estate & arch‑viz
- Urban digital twins
- Film previsualization and rapid scene layout
From the publisher's Asset Store listing.
Technical details
HoloInterior Pro — Technical Features
- Works with single holographic interior textures and texture atlases for batch authoring.✅ Versatile Texture Pipeline
- Supports interiors of any aspect/size; atlas‑based random room distribution for variety.📐 Scalable Interior Configurations
- Convincing depth from different view angles via parallax + dual‑depth mapping.🎛️ Multi‑Angle Illusion Box
- Simulated 3D furnishing/wall zones with consistent occlusion behavior.🧩 Comprehensive Interior Layout Logic
- Clean, editable graphs with exposed parameters for quick look‑dev and profiling.🧪 Shader Graph‑Driven
- Seamless with both Perspective and Orthographic cameras.🎥 Camera Compatibility
- Interior scales with the host mesh; optionally affect interiors only.🔍 Model‑Based Scaling
- Fully supports URP, HDRP, and Built‑in (released). Single asset, cross‑pipeline workflows.🛠️ Rendering Pipelines
- Works with standard PBR workflows across URP/HDRP/Built‑in; post‑FX friendly.🧱 PBR Material Compatibility
- Convert your own 3D rooms into holographic interiors with a minimal, streamlined baker.⚙️ Lightweight Baking Tool
- One‑polygon window surfaces; ideal for dense cityscapes and mobile/VR budgets.🚀 LOD/Streaming Friendly
- Optimized for iOS/Android/PC/Consoles.🌐 Multi‑Platform Deployment
Package contents & technical specs
Unique content (this package)
- Core product: 1× main Shader Graph (HoloInterior.shadergraph), supporting HLSL includes, custom ShaderGUI / drawers (C#), and an editor bake workflow (baker scene + exporter scripts).
- Demo / examples: 3 demo scenes (HoloInterior_*_Simple.unity) + 1 baker scene (HoloInteriorBaker.unity).
- Materials: 28 .mat assets (demo + baker/helper materials).
- Shader Graph variants (demo): 3 .shadergraph files (main + demo Lit + logo).
- Scripts (C#): 31 files (runtime bake helpers + Editor GUI).
- 3D meshes (FBX): 8 mesh assets referenced (includes demo buildings, bake cages, and placement helpers).
Textures — count & types
- Total imported image/light assets in this folder tree: 40+ texture/lightmap/HDR-related files (including demo PBR sets, interior layer maps, masks, lightmaps, and one cubemap/reflection probe asset).
- Map types used in the demo / content:Base Color / Albedo (Default texture)
Normal maps (Normal map type in Unity — e.g. *_Normal.png, *_normalogl.png, Build*_N, etc.)
Metalness / Metallic, Roughness, Gloss, AO, Specular pack (*_SP), Transmission
Interior / hologram workflow: layered BG / FG / D (diffuse-style colour) + packed depth / interior data (*_DP)
HDR environment: .exr sky / lighting (city-square-after-rain_4K.exr)
Baked lighting: lightmaps (.exr / directional .png) + reflection probe data under the baker scene
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2021.3.29f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.