HoloInterior Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.29 or later
Package size
234.9 MB
Files
155
Favorites
45
Views in the past week
19

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HoloInterior Pro

by kyxos (opens in new tab)

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HoloInterior – The Complete Interior Mapping System Solution. A high-efficiency system that creates 3D interior illusions on flat surfaces using ShaderGraph Custom Note.

Price $89.00

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Price history

Last 6 months

USD
Price history for HoloInterior Pro, 6 months Current $89.00; lowest $44.99; highest $89.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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HoloInterior Pro screenshot 1

HoloInterior Pro screenshot 1

About this asset

🌟 HoloInterior Pro – Next‑Gen Interior Mapping 🌟

Infinite, photoreal interiors with just one polygon.

HoloInterior Pro elevates window interiors to a new level, delivering film‑like depth and detail without heavy geometry. Built with Shader Graph and paired with an ultra‑light baking tool, it simulates rich interior spaces at a fraction of the performance cost.

🚀 Key Features

  • A total of 28 rooms covering diverse art directions and use cases.28 High‑Quality Interiors
    3 styles × 4 rooms each
    (Basic, Fantasy, Sci‑Fi)
    Basic Style Extension × 16 rooms
  • Convert your own 3D room models into holographic interiors with a streamlined workflow.Lightweight Baking Tool
  • Dual‑depth mapping and parallax techniques create convincing 3D space using a single quad.Advanced Depth Illusion
  • Consistent, believable depth from various viewing angles.Multi‑Angle Illusion Box

💡 Why Pro?

Unlike the Lite version, HoloInterior Pro is a complete interior‑mapping toolkit:

  • More content (28 rooms, 3 styles)
  • Custom baking workflow for your own assets
  • More convincing depth and stylized options
  • Support for URP(HDRP&Built‑in planned)

🌍 Use Cases

  • AAA open‑world cityscapes
  • VR/AR real estate & arch‑viz
  • Urban digital twins
  • Film previsualization and rapid scene layout

From the publisher's Asset Store listing.

Technical details

HoloInterior Pro — Technical Features

  • Works with single holographic interior textures and texture atlases for batch authoring.✅ Versatile Texture Pipeline
  • Supports interiors of any aspect/size; atlas‑based random room distribution for variety.📐 Scalable Interior Configurations
  • Convincing depth from different view angles via parallax + dual‑depth mapping.🎛️ Multi‑Angle Illusion Box
  • Simulated 3D furnishing/wall zones with consistent occlusion behavior.🧩 Comprehensive Interior Layout Logic
  • Clean, editable graphs with exposed parameters for quick look‑dev and profiling.🧪 Shader Graph‑Driven
  • Seamless with both Perspective and Orthographic cameras.🎥 Camera Compatibility
  • Interior scales with the host mesh; optionally affect interiors only.🔍 Model‑Based Scaling
  • Fully supports URP, HDRP, and Built‑in (released). Single asset, cross‑pipeline workflows.🛠️ Rendering Pipelines
  • Works with standard PBR workflows across URP/HDRP/Built‑in; post‑FX friendly.🧱 PBR Material Compatibility
  • Convert your own 3D rooms into holographic interiors with a minimal, streamlined baker.⚙️ Lightweight Baking Tool
  • One‑polygon window surfaces; ideal for dense cityscapes and mobile/VR budgets.🚀 LOD/Streaming Friendly
  • Optimized for iOS/Android/PC/Consoles.🌐 Multi‑Platform Deployment

Package contents & technical specs

Unique content (this package)

  • Core product: 1× main Shader Graph (HoloInterior.shadergraph), supporting HLSL includes, custom ShaderGUI / drawers (C#), and an editor bake workflow (baker scene + exporter scripts).
  • Demo / examples: 3 demo scenes (HoloInterior_*_Simple.unity) + 1 baker scene (HoloInteriorBaker.unity).
  • Materials: 28 .mat assets (demo + baker/helper materials).
  • Shader Graph variants (demo): 3 .shadergraph files (main + demo Lit + logo).
  • Scripts (C#): 31 files (runtime bake helpers + Editor GUI).
  • 3D meshes (FBX): 8 mesh assets referenced (includes demo buildings, bake cages, and placement helpers).

Textures — count & types

  • Total imported image/light assets in this folder tree: 40+ texture/lightmap/HDR-related files (including demo PBR sets, interior layer maps, masks, lightmaps, and one cubemap/reflection probe asset).
  • Map types used in the demo / content:Base Color / Albedo (Default texture)
    Normal maps (Normal map type in Unity — e.g. *_Normal.png, *_normalogl.png, Build*_N, etc.)
    Metalness / Metallic, Roughness, Gloss, AO, Specular pack (*_SP), Transmission
    Interior / hologram workflow:
    layered BG / FG / D (diffuse-style colour) + packed depth / interior data (*_DP)
    HDR environment: .exr sky / lighting (city-square-after-rain_4K.exr)
    Baked lighting: lightmaps (.exr / directional .png) + reflection probe data under the baker scene

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.29f1 Not listed Compatible Not listed

As listed on the Asset Store.