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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.1.12 or later
- Package size
- 2.8 MB
- Files
- 41
- Favorites
- 13
- Views in the past week
- 8
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- $19.99 on
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Better Parallex - Relief Mapping
- Price drop
**Relaxed Cone Mapping (RCSM)** is a Unity surface displacement technique that provides better visual quality and higher efficiency compared to traditional Parallax Occlusion Mapping (POM).
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Last 6 months
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Better Parallex - Relief Mapping screenshot 1
About this asset
✨ Key Features
- Efficient Cone Map Generation - Accelerated with Burst compiler for fast processing
- Real-time Surface Displacement - Provides realistic surface details
- Multi-Render Pipeline Support - Compatible with Built-in, URP, and HDRP
- Shader Graph Integration - Supports visual shader authoring
🎯 Core Advantages (over traditional POM)
- Better Visual Quality - More realistic surface displacement
- Higher Efficiency - Approximately 8 steps achieve excellent results
- Performance Optimization - Can further improve performance by hardcoding step counts and using unroll in shader code
From the publisher's Asset Store listing.
Technical details
Supported Shaders
- Core shadergraph Function node that gives uv and expected Pixel Depth Offset
- A shadergraph that works under all pipelines without Pixel Depth Offset(due to limitation of shadergraph under URP)
Additional Resources
- URP with Pixel Depth Offset: Unpack RelaxedConeMap/Demo/Demo_URP_PDO.unitypackage for URP examples with PDO (reference only)
- HDRP with Pixel Depth Offset: Unpack RelaxedConeMap/Demo/DEMO_HDRP.unitypackage for HDRP shadergraph examples with PDO
Use Shader Graph subgraphs for flexible RCSM implementation in different scenarios like terrain and walls.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.1.12f1 | Compatible | Compatible | Compatible |
i believe it can works from unity2022 unless you want to use my hand-written demo-purposed urp pixel depth offset shader included with the plugin.
As listed on the Asset Store.