Better Parallex - Relief Mapping View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.12 or later
Package size
2.8 MB
Files
41
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Better Parallex - Relief Mapping

by FangLiu Dong (opens in new tab)

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**Relaxed Cone Mapping (RCSM)** is a Unity surface displacement technique that provides better visual quality and higher efficiency compared to traditional Parallax Occlusion Mapping (POM).

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Price history

Last 6 months

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Price history for Better Parallex - Relief Mapping, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Better Parallex - Relief Mapping screenshot 1

Better Parallex - Relief Mapping screenshot 1

About this asset

✨ Key Features

  • Efficient Cone Map Generation - Accelerated with Burst compiler for fast processing
  • Real-time Surface Displacement - Provides realistic surface details
  • Multi-Render Pipeline Support - Compatible with Built-in, URP, and HDRP
  • Shader Graph Integration - Supports visual shader authoring

🎯 Core Advantages (over traditional POM)

  • Better Visual Quality - More realistic surface displacement
  • Higher Efficiency - Approximately 8 steps achieve excellent results
  • Performance Optimization - Can further improve performance by hardcoding step counts and using unroll in shader code

From the publisher's Asset Store listing.

Technical details

Supported Shaders

  • Core shadergraph Function node that gives uv and expected Pixel Depth Offset
  • A shadergraph that works under all pipelines without Pixel Depth Offset(due to limitation of shadergraph under URP)

Additional Resources

  • URP with Pixel Depth Offset: Unpack RelaxedConeMap/Demo/Demo_URP_PDO.unitypackage for URP examples with PDO (reference only)
  • HDRP with Pixel Depth Offset: Unpack RelaxedConeMap/Demo/DEMO_HDRP.unitypackage for HDRP shadergraph examples with PDO

Use Shader Graph subgraphs for flexible RCSM implementation in different scenarios like terrain and walls.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.1.12f1 Compatible Compatible Compatible

i believe it can works from unity2022 unless you want to use my hand-written demo-purposed urp pixel depth offset shader included with the plugin.

As listed on the Asset Store.