Battle Orc - Animated View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.9 or later
Package size
42.6 MB
Files
51
Views in the past week
5

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Battle Orc - Animated

by LeoSyron (opens in new tab)

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A fully rigged and animated Orc character, ready to invade realms and battle on your project.

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Battle Orc - Animated, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Battle Orc - Animated screenshot 1

Battle Orc - Animated screenshot 1

About this asset

Behold the wrath of the Drow Orc!

This package includes an Orc character with two skin colours and two mesh densities.

It can be used either as a player character or enemy/NPC.

It has an Animator Controller fully set up with basic animations for ease of use. Since it is rigged, you can make custom animations as well.

There are pivot objects for placing weapons on his hands.

Ideal for medieval fantasy settings.

Included animations:

Idle (3 versions)

Melee Attack (2 speeds)

Walk (2 versions)

Run

Jump (2 versions)

Fall (2 versions)

Landing

Take Damage

Death

From the publisher's Asset Store listing.

Technical details

Includes:

-Separate materials for BIRP, URP and HDRP.

-Has LODs for two mesh densities.

-Animator Controller is set up for ease of use.

-Separate prefabs for colors and mesh densities.

==

Number of textures: 12

Texture dimensions: 2048 x 2048

Triangle count of High Poly Version: 44368

Triangle count of Mid Poly Version: 18332

Number of meshes: 2

Number of prefabs: 8

Rigging: Yes

Animation count: 15

UV mapping: Yes

LOD information: 2 levels (high and mid poly)

Render Pipelines: BIRP, URP, HDRP (via separate materials)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.9f1 Compatible Compatible Compatible

There are separate materials for BIRP, URP and HDRP. If anything turns pink, just switch for the materials corresponding to your current render pipeline.

As listed on the Asset Store.