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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.46 or later
- Package size
- 156 KB
- Files
- 49
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- 7
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- 5
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- $60.00 on
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MapBaker – Bake Shader Graphs to PBR Texture Maps
Bake your complex Materials to PBR Maps for Export or Mobile Optimizations. For ShaderGraph or Amplify Shaders.
Price $60.00
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MapBaker – Bake Shader Graphs to PBR Texture Maps screenshot 1
About this asset
Bake procedual or complex shaders directly from a Mesh Renderer to a simple URP/Lit material with PBR maps or to a URP/Unlit material.
From the publisher's Asset Store listing.
Technical details
Supports:
- Shader Graph & Amplify Shaders
- Multi Material
- Lit/Unlit Materials
Optional support for UnityGLTF package:
- bake into Gltf conform PBR|Unlit material
- export plugin available
Two bake modes:
- Texture Space (with texture tiling support)
- UV Space from Mesh (with automatic uv layout rescaling to optimize texture space usage)
Bakes following PBR maps:
- Albedo with Alpha
- Normal
- Metallic
- Roughness/Smoothness
- Ambient Occlusion
- Emission (with HDR support)
- Lightmap extraction
Limitations:
- currently only URP is supported!
- limited support for custom lighting in Unlit shaders > only albedo w/o alpha channel
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.46f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.