MapBaker – Bake Shader Graphs to PBR Texture Maps View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.46 or later
Package size
156 KB
Files
49
Favorites
7
Views in the past week
5

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MapBaker – Bake Shader Graphs to PBR Texture Maps

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Bake your complex Materials to PBR Maps for Export or Mobile Optimizations. For ShaderGraph or Amplify Shaders.

Price $60.00

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Price history

Last 6 months

USD
Price history for MapBaker – Bake Shader Graphs to PBR Texture Maps, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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MapBaker – Bake Shader Graphs to PBR Texture Maps screenshot 1

MapBaker – Bake Shader Graphs to PBR Texture Maps screenshot 1

About this asset

Bake procedual or complex shaders directly from a Mesh Renderer to a simple URP/Lit material with PBR maps or to a URP/Unlit material.

From the publisher's Asset Store listing.

Technical details

Supports:

  • Shader Graph & Amplify Shaders
  • Multi Material
  • Lit/Unlit Materials

Optional support for UnityGLTF package:

  • bake into Gltf conform PBR|Unlit material
  • export plugin available

Two bake modes:

  • Texture Space (with texture tiling support)
  • UV Space from Mesh (with automatic uv layout rescaling to optimize texture space usage)

Bakes following PBR maps:

  • Albedo with Alpha
  • Normal
  • Metallic
  • Roughness/Smoothness
  • Ambient Occlusion
  • Emission (with HDR support)
  • Lightmap extraction

Limitations:

  • currently only URP is supported!
  • limited support for custom lighting in Unlit shaders > only albedo w/o alpha channel

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.46f1 Not listed Compatible Not listed

As listed on the Asset Store.