Procedural Paths Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.50 or later
Package size
6.3 MB
Files
60
Favorites
3
Views in the past week
2

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Procedural Paths Generator

by DracBlauStudio (opens in new tab)

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Generate flexible, data‑driven procedural maps suitable for Tower Defense and any game that needs mazes, mining tunnels, branching paths, and randomized obstacle spawning.

Price $24.99

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Price history

Last 6 months

USD
Price history for Procedural Paths Generator, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov

Asset preview

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Procedural Paths Generator screenshot 1

Procedural Paths Generator screenshot 1

About this asset

Overview

  • Generate tilemap‑based paths with branching and constraints.
  • Author map presets as ScriptableObjects (Map SO) and switchable at runtime.
  • Optional difficulty filtering based on path proximity and tower coverage.
  • Spawn build nodes and decorative/obstacle props around paths.
  • Paths start from the left half of the map boundaries and end in a specified end point. Easily extendable.

This package works great with

  • Fantasy TD Maps — A collection of map “skins” / sprites (backgrounds, path tiles, decorations) to add visual variety to the map generation. (https://assetstore.unity.com/packages/slug/331610)
  • Fantasy TD: Towers & Projectiles — A collection of tower, upgrades and projectile sprites that pair perfectly with the maps. (https://assetstore.unity.com/packages/slug/331598)

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.50f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.