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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.50 or later
- Package size
- 6.3 MB
- Files
- 60
- Favorites
- 3
- Views in the past week
- 2
Price tracking
- Last checked
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- Lowest recorded
- $24.99 on
Keywords
Procedural Paths Generator
Generate flexible, data‑driven procedural maps suitable for Tower Defense and any game that needs mazes, mining tunnels, branching paths, and randomized obstacle spawning.
Price $24.99
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Price history
Last 6 months
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Procedural Paths Generator screenshot 1
About this asset
Overview
- Generate tilemap‑based paths with branching and constraints.
- Author map presets as ScriptableObjects (Map SO) and switchable at runtime.
- Optional difficulty filtering based on path proximity and tower coverage.
- Spawn build nodes and decorative/obstacle props around paths.
- Paths start from the left half of the map boundaries and end in a specified end point. Easily extendable.
This package works great with
- Fantasy TD Maps — A collection of map “skins” / sprites (backgrounds, path tiles, decorations) to add visual variety to the map generation. (https://assetstore.unity.com/packages/slug/331610)
- Fantasy TD: Towers & Projectiles — A collection of tower, upgrades and projectile sprites that pair perfectly with the maps. (https://assetstore.unity.com/packages/slug/331598)
From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.50f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.