Smart Waypoints for Game Creator 2 View on Asset Store (opens in new tab)

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1.0
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6000.3.0 or later
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Smart Waypoints for Game Creator 2

by Indie blankz (opens in new tab)

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Author paths fast and drive Game Creator 2 Characters with smooth movement. Smart Waypoints adds rich editor tools, six “follow” variants, and an index-passed event for precise control.

Price $19.99

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Last 6 months

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Price history for Smart Waypoints for Game Creator 2, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Smart Waypoints for Game Creator 2 screenshot 1

Smart Waypoints for Game Creator 2 screenshot 1

About this asset

Smart Waypoints is a lean, production-ready add-on for Game Creator 2 that makes character pathing effortless and precise.

Design paths right in Scene view with clear gizmos, dotted connections and optional arrows. Shift-click to place points with surface snap; each point can override easing, handover distance, and wait time. Close a path into a loop with a single toggle.

At runtime, characters follow paths using one GC2 Tween per segment for natural acceleration/deceleration. You choose how segments are timed (by speed or fixed time), handover behavior between segments, per-point waits, and loop mode (Once, Loop, Ping-Pong).

For gameplay logic, the included On Waypoint Index Passed event fires as your character crosses indices. A tiny global bus also exposes the last passed index so you can read it from anywhere (e.g., UI, conditions, logs).

Properties (GC2 Getters) included

  • Get Points · Current Index (by Position) — nearest segment start (i) to the character.
  • Get Points · Current Transform (by Position) — transform of the current point (i).
  • Get Points · Next Index (by Position) — segment end (j) from the nearest segment. Ideal for reacting at handover.
  • Get Points · Next Transform (by Position) — transform of point (j).
  • Get Points · Segment T (by Position) — normalized 0..1 progress along the nearest segment i→j.
  • Get Points · Last Passed Index (Bus) — returns the last index raised for a Character, with an option to filter by a specific WaypointPath.

What’s included

  • Waypoint Path component (with gizmos, arrows, loop toggle, placement/snap).
  • Waypoint Node (per-point easing, handover override, optional wait).
  • Instructions (GC2): Follow Path, Follow From Index, Follow To Index, Follow Between Indices, Resume, Stop, plus a “Wait Until Index” style flow.
  • Event: On Waypoint Index Passed (Character + Path + Index filters).
  • Properties: the six getters listed above (current/next index & transform, segment progress, last passed index with optional Path filter).

From the publisher's Asset Store listing.

Technical details

Technical details

  • Requirements:
    Game Creator 2
    (GC2) is required to use the Instructions, Event, and Properties.
    Unity: 6+
  • Movement: GC2 Tween per segment; timing by speed or fixed duration; configurable handover threshold; per-point easing and waits.
  • Eventing: Lightweight bus raises both segment passed (i→j) and normalized index passed; the bus also remembers the last passed index per Character and per (Character, Path) for property access.
  • Properties: implemented as GC2 PropertyTypeGet* getters for easy use in Logs, Conditions, and Instructions. Current/Next variants are computed via nearest-segment math with optional closed-path behavior.
  • Editor UX: numbered gizmos, dotted connections, optional arrows, Shift-click placement with snap, per-point defaults that auto-apply on create.

Note: Smart Waypoints is an independent add-on and is not affiliated with Catsoft Studios. Game Creator 2 is required. Unity 6+ supported.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.9f1 Compatible Compatible Compatible
6000.3.0f1 Compatible Compatible Compatible

This asset is a tool compatible with all render pipelines.

As listed on the Asset Store.