BoxCutter - Realtime Voxel Destruction View on Asset Store (opens in new tab)

Package details

Latest version
2.21
Last updated
First released
Unity version
2022.3.62 or later
Package size
6.6 MB
Files
247
Favorites
227
Views in the past week
191

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BoxCutter - Realtime Voxel Destruction

by Bitwise Games (opens in new tab)

5.0 / 5 · 8 ratings

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5 stars 8
4 stars 0
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1 star 0

BoxCutter turns your game into a Teardown like, fully dynamic destructible environment. It's ideal for action games, demolition simulations, and highly interactive worlds.

Price $50.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for BoxCutter - Realtime Voxel Destruction, 6 months Current $50.00; lowest $3.00; highest $50.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 2.17 released 14 May 2026 v2.17 Version 2.18 released 13 Jul 2026 v2.18 Version 2.19 released 17 Jul 2026 Version 2.20 released 10 Aug 2026 v2.20 Version 2.21 released 8 Sep 2026 v2.21

Asset preview

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BoxCutter - Realtime Voxel Destruction screenshot 1

BoxCutter - Realtime Voxel Destruction screenshot 1

About this asset

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[ CORE CAPABILITIES ]

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  • Real Time Voxel Destruction: Destruction happens on the fly, no pre baked assets required. Destroy any supported object dynamically.
  • MagicaVoxel Integration: Seamlessly import your .vox creations into fully destructible object and customize voxel resolution to balance visual fidelity with performance.
  • Versatile Fragmentation Modes: Five fully customizable options: Standard, Radial, Slab, Splinter, Cluster to achieve the perfect destruction for any scenario.
  • Realistic Physics: Unsupported floating pieces drop while connected pieces stay intact
  • Rigs Support: Achieve realistic limb dismemberment and physics. Note: Does not support skinned meshes
  • Easy Integration: Simply add a BoxObj component to a GameObject, drag in your .vox file, and you're ready to go!
  • Non Convex Collider: Choose between mesh decomposition for concave colliders or compound BoxColliders for rigidbody friendly performance without sacrificing quality.
  • In Editor Visualization: Preview destruction live, outside Play Mode and tweak parameters live for rapid iteration.

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[ BUILT FOR HIGH PERFORMANCE ]

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  • Fully Multithreaded Burst Pipeline: All destruction passes are processed in highly optimized BurstCompiled IJobParallelFor jobs, preventing frame spikes even during large scale demolition.
  • Asynchronous Design: Create massive destruction events and spawn in hundreds of fragments without lag spikes.
  • Pure Voxel Pipeline: Built for voxels from the ground up to avoid mesh level overhead for maximal performance.
  • Spatial Acceleration KD trees: Partitions the destruction volume into cells, speeding up neighbor queries and every downstream stage.
  • Occlusion Aware Greedy Meshing: Efficiently clips exposed faces against neighboring AABBs (accelerated with KD-trees), generating compact rectilinear quads and minimizing overdraw.
  • Object Pooling: Eliminates GC and instantiation spikes for steadier frame rates.

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[ IDEAL FOR ]

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  • Action/Shooter games
  • Demolition and construction simulators
  • Physics driven puzzle games
  • Project seeking more interactive and immersive worlds

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[ PLATFORM COMPATIBILITY]

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BoxCutter is written using only standard Unity and C# features and does not rely on any hardware, OS specific code or native plugins. It works on all Unity supported platforms, including desktop, mobile, WebGL, and VR.

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[ IMPORTANT CONSIDERATIONS ]

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While BoxCutter excels in many scenarios, it is not intended as a direct replacement for massive, open world voxel sandboxes like Minecraft. For planet scale or continuous terrain destruction, consider solutions specifically designed for that scope.

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[ GET STARTED ]

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  • Play The Demo: Demo
  • Read The Documentation: Link

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.