Rings Of Flames is a fast-paced, skill-based Unity game where players control a flaming ring to navigate through electrified wire obstacles. Highly customizable, lightweight, and modular, it’s perfect for hyper-casual games, arcade-style experiments, or 3D/2.5D precision games.
Core Objective
Keep the flaming ring airborne by tapping or clicking to maintain its height. Avoid touching any wires, as collision ends the game instantly.
Timing, precision, and strategy are key to surviving longer and achieving higher scores.
Key Features
Intuitive tap/click mechanic – control the ring’s altitude with simple one-touch input
Dynamic wire obstacles – avoid electrified wires for endless challenge
Game over conditions – Ring hits a wire → Game Over
Progressive difficulty – Wires and gaps get trickier over time
Clean 2D/3D UI & smooth gameplay flow
Engaging audio & visual effects – flames, collisions, and UI feedback
Cross-platform support – Android, iOS, WebGL, Windows, macOS
Modular & extensible code – Easy to modify, expand, and reskin
Rendering Pipelines Supported
Built-in Render Pipeline – Default Unity pipeline for simple projects
URP (Universal Render Pipeline) – Optimized for mobile performance
HDRP (High Definition Render Pipeline) – High-fidelity visuals for PC/console
Technical Details
Unity Version: Unity 2022 or Latest
Supported Platforms: Android, iOS, WebGL, Windows, macOS
Dependencies: None (fully self-contained)
File Structure: Organized and modular for easy updates
Summary
Rings Of Flames is a flexible, fully editable hyper-casual game template for Unity. Smooth controls, dynamic obstacles, and modular scripts make it easy to customize and expand. Perfect for skill-based arcade games with flame-themed visuals.
Documentation Links
Support
For support, customization, or technical assistance:
admin@revolutiongamesindia.com