🔥 The MMORPG Collection contains 18 highly modular characters, divided by levels - Newbie, Advanced, and Champion. They've got a ton of customization options, advanced shaders, support for URP and HDRP, ARKit blendshapes, Humanoid Rig, Unique Hairstyles, many color options. Compatible with other of my models, and perfectly suits any game needs
⊹ ࣪ ˖⋆。゚*゚ ゚ˋ。⋆。 . -˖。ˋ .。*゚+.*.˖。+.ˋ.。*゚+˖˖ ゚☾ ゚。⋆--ˋ
⭐ Discord ┆ YouTube ┆ Instagram ┆ Unity
꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒷꒦꒷꒷꒷꒷꒷꒷꒷꒷꒦꒦꒷꒦꒷꒷꒷꒷
✩ ₊˚.⁺₊✧ ⋆☾⋆⁺₊✧
✦ Key Features
18 Characters, 18 Outfits
57 Unique Hairstyles
Completely modular
A wonderful render scene
Fully Rigged with UE5 Rig
Apple Blendshapes
Adjustable body parts
Underwear included
Easy Color Change
Advanced materials! Tons of customization
Weapons included! 3 Mage Wands, 3 Archer Bows, 3 Warrior Swords, 3 Warrior Shields
🌠 Collection content
⁺₊✧ ⋆ 4K Textures
Textures are packed for better optimization
Each set contains:
BaseColor, Normal, Roughness, Metallic, MetallicSmoothness, MaskMap,
and may include an Ambient Occlusion, MatID, Opacity and Emissive maps
Please note, the clothes are downscaled to 2K to reduce the overall package size.
The 4K texture version is available separately - the link is included in the readme.txt and has to be downloaded separately from Google Drive.
For more detailed information please take a look at their individual sale pages in my store
⁺₊✧ ⋆ FAQ
﹌﹌﹌﹌﹌
Q: Can I request customization? Are you available for commissions?
A: Unfortunately, I am unavailable for any kind of commission.
Q: Can I use this model in Blender / Cinema4D / 3dsMax / etc.?
A: Yes, you can. File formats such as .fbx can be imported anywhere.
Please note, the rig and blendshapes are originally made in Maya and some software might not recognize them correctly. Unfortunately, I cannot provide you with support for software I never have had any experience with, thus, I support only Maya, Unreal Engine, and Unity.
Q: Are clothes from other models compatible?
A: Some are compatible, and some are not. Please take a look at compatibility list.
Q: How to obtain additional source files?
A: Request them through e-mail 📧 idafaber3d@gmail.com or in my discord server. For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
Q: Do advanced materials work without the Shader Graph?
A: No, however, Shader Graph is included in URP/HDRP by default. For Built-in, it is necessary to install the package
Q: I don't need the advanced materials. How do I disable this feature?
A: Simply follow this instruction 🔗 here >
Q: I still need help! How do I reach out?
A: The best way to contact me is through e-mail 📧 idafaber3d@gmail.com. If you like, join my discord server via this link! Normally, I answer within 1-3 working days.
Q: Can I upload and use your model in WEB3?
A: No, it is prohibited to use my models for creating non-fungible tokens, or to use in other blockchains.
Q: Can I sell the model as a VRchat avatar?
A: No, it is also prohibited to re-sell my models as a VRChat avatar, even if applying changes to them.
Q: Can I sell my project source files with your characters in them?
A: The asset is distributed under the standard EULA. It allows you to monetize the model, and use in commercial projects. However, you are not allowed to directly distribute the source files of moy model. This means, if you're working on a mod, you have to ensure the file is packed. If you are working on a game, then the game has to be built.
In short, the source files of my model should not be directly available.
If you are creating game systems for further distribution (e.g. a locomotion system, character creator system), and publish them on patreon, boosty, etc.: You can build up logic upon my model, but you do not have the right to share it with others. If your logic is tied to my character, please note, the end user has to obtain a license and import the model on their end.
More information about the specific licenses and limitations is available in the Unity EULA FAQ and Terms of Service