Rogue Kit: Professional 2D RogueLite Toolkit View on Asset Store (opens in new tab)

Package details

Latest version
1.2
Last updated
First released
Unity version
2021.3.35 or later
Package size
74.6 MB
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Rogue Kit: Professional 2D RogueLite Toolkit

by SIFOR Games (opens in new tab)

1 rating, too few to average

A clean, modular foundation for 2D roguelites with essential systems, time saving tools and extensible code —build faster, customize deeply, and focus on your game’s unique identity.

Price $54.99

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Price history

Last 6 months

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Price history for Rogue Kit: Professional 2D RogueLite Toolkit, 6 months Current $54.99; lowest $54.99; highest $54.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Rogue Kit: Professional 2D RogueLite Toolkit screenshot 1

Rogue Kit: Professional 2D RogueLite Toolkit screenshot 1

About this asset

Rogue Kit is a complete 2D roguelite template/framework. Whether you’re prototyping quickly or building a commercial project, Rogue Kit equips you with modular systems for combat, spells, relics, meta progression and more!

The architecture is code-driven but designer-friendly: developers get clean, extensible C# scripts, while designers can create gameplay elements via intuitive wizards.

Perfect for:

  • Roguelites & roguelikes
  • Dungeon crawlers
  • Action/adventure 2D games with procedural replayability

Playable Demo

πŸ› οΈ Key Features:

  • Modular run system β€” Flexible run flow with multiple mode types (level/arena/endless) and easy hooks to customize.
  • Level & wave flow β€” Level pools, wave spawning, previews and automatic progression between waves/segments.
  • Enemy framework β€” Data-driven enemies with states, animations, knockback and reusable abilities.
  • Abilities & spells β€” Modular ability and spell behaviors (movement, damage, spawns) that are easy to extend.
  • Editor wizards & tools β€” Convenient authoring windows to create enemies, animations, shops and configure systems.
  • Shop & meta progression β€” In-run shops, meta shop/progression, and editor tools for designing and testing.
  • Run economy & rewards β€” Session currency, shops, reward/upgrade choices and persistent meta progression.
  • Object pooling β€” Central pool manager for enemies, spells and UI effects (efficient spawn/despawn).
  • Player combat & movement β€” Responsive controller with charge attacks, dash/dodge (invincibility), cooldowns and hit handling.
  • Stats & hit systems β€” Player/enemy stats, damage events, invincibility, and animation-aware recovery.
  • Achievements and Stats tracking systems β€” Track player stats like enemy kills and manage local achievements conveniently.
  • Run records and history β€” Saves runs the player played, their time, duration, stats and more!
  • Animator integration β€” Sprite animation support with direction & animation events for tight gameplay sync.
  • Audio & feedback β€” Music/SFX management plus camera shake, hit-stop and visual/audio feedback hooks.
  • UI & feedback β€” HUD (health, waves, coins, cooldowns), floating combat text, toasts and shop UI hooks.
  • Event-driven & extensible β€” Many events and modular pieces so designers/devs can swap or extend systems easily.
  • Testing & editor helpers β€” Debug helpers, previews and save/load hooks for quick iteration.

NOTE: This Asset also includes Simple 2D Sprite Animator asset from the same publisher.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2021.3.35f1 Not listed Compatible Not listed

This project is made in URP but can be used in Built-in, just need to make sure you replace light components and materials with ones that work in built-in.

As listed on the Asset Store.