Decal Painter Pro (URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.4
Last updated
First released
Unity version
6000.5.8 or later
Package size
4.6 MB
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22
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Decal Painter Pro (URP)

by BasikTools (opens in new tab)

5.0 / 5 · 4 ratings

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  • Price drop

Advanced URP decal painting tool with scatter/path modes, surface filtering, material palettes, built-in presets, visual variation, smart deletion, and one-click URP setup wizard.

Discount -20% Previous price $14.99 Price $11.99

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Price history

Last 6 months

USD
Price history for Decal Painter Pro (URP), 6 months Current $11.99; lowest $11.99; highest $14.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.3 released 18 Aug 2026 v1.3 Version 1.4 released 19 Aug 2026

Asset preview

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Decal Painter Pro (URP) screenshot 1

Decal Painter Pro (URP) screenshot 1

About this asset

Decal Painter Pro (URP)

Adding decals in Unity used to mean placing URP DecalProjectors one by one, wrestling with surface alignment, and ending up with repetitive patterns that look hand-placed. Decal Painter Pro lets you paint, scatter, and path-draw hundreds of real DecalProjectors directly onto your scene geometry — aligned to any surface, randomised automatically, in seconds.

Three painting modes

Single Stamp — Precise placement with full rotation, scale, and depth control. Click once, get a perfectly aligned decal.

Scatter — Paint realistic damage patterns, debris fields, or organic weathering across any surface. Spherical and planar modes with Poisson distribution so nothing looks repeated.

Path Mode — Draw tire tracks, cracks, piping, or any linear detail as a smooth spline. Adjust tension and spacing after the fact.

Prefab Painting

You can now paint prefabs and prefab objects with decals applied to them. Useful for modular or procedural level generation.

Surface intelligence that actually works

Decals orient automatically to whatever surface you paint on — walls, ceilings, curved geometry. Angle filtering lets you restrict placement to floors only, walls only, or any slope range you define. Adaptive depth prevents decals from clipping on uneven surfaces.

Built for speed

25+ one-click presets get you painting immediately. A material palette system lets you switch between decal types without touching the inspector. Smart delete options allow for tighter editting. The setup wizard gets URP configured correctly in under a minute.

What's included

  • Full C# source code
  • 25+ ready-to-use presets
  • Sample decal materials to start immediately
  • Video tutorials
  • Documentation
  • Lifetime updates

From the publisher's Asset Store listing.

Technical details

Key Features - Decal Painter URP

Multi-Mode Painting System

4 Paint Modes: Single stamp, scatter burst, path drawing, continuous brush

Real-time Mode Switching: Instant workflow adaptation with visual feedback

Contextual Controls: Mode-specific settings appear automatically

Advanced Scatter System

Planar & Spherical Scatter: Flat surfaces or 360° explosion patterns

Poisson Distribution: Natural, non-overlapping placement for realistic results

Customizable Density: 1-100 decals per click with intelligent spacing

Professional Path Drawing

Spline Smoothing: Convert rough sketches into smooth curves

Adaptive Spacing: Consistent decal placement along any path length

Real-time Preview: See your path before committing to placement

Smart Surface Intelligence

Auto Surface Alignment: Perfect orientation on any surface angle

Angle Filtering: Target floors (0-30°), walls (60-120°), or ceilings (150-180°)

Adaptive Depth Control: Automatic projection adjustment for surface slopes

Corner Detection: Specialized handling for edges and complex geometry

Dual-Axis Rotation Control (great for corner projections)

Y-Axis Rotation: Spin around surface normal (0-360°)

X-Axis Rotation: Tilt for corner projections (-90° to 90°)

Snap Rotation: Align to architectural features with custom increments

Random Rotation: Per-axis randomization with custom ranges

Material Palette System

Visual Thumbnails: See all materials at a glance

Hotkey Selection: Numbers 1-9 for instant material switching

Weighted Randomization: Control probability of each material

Sequential/Random Cycling: Automatic material variation

25+ Built-in Presets

Battle Damage: Realistic combat wear and explosion effects

Natural Weathering: Organic aging and environmental wear

Industrial Markings: Clean, precise technical applications

Horror Elements: Blood splatter, grime, and atmospheric decay

Vehicle Effects: Tire tracks, skid marks, and road wear

Advanced Variation System

Size Randomization: Independent width/height scaling (0.1x to 5x)

Visual Variation: Random fade, tint, and flip options

Non-uniform Scaling: Different X/Y scaling for organic results

Color Tinting: Per-decal color variation with custom ranges

Professional Overlap Control

Queue Jittering: Automatic Z-fighting prevention

Render Priority Management: Per-material sorting control

Proximity Spacing: Intelligent overlap prevention

Visual Pattern Breaking: Random flipping to avoid repetition

Quality of Life Features

Real-time Preview: See decal placement before committing (WIP)

Intersection Prediction: Visual feedback on projection quality

One-Click Undo: Remove entire painting strokes instantly

Batch Operations: Clear all, select by type, mass deletion tools

Precision Deletion Tools

Multiple Delete Modes: Click, area, brush, and box selection

Smart Radius Control: Precise, normal, and area deletion sizes

Visual Feedback: Red circles show deletion radius in real-time

Undo Support: All deletions are undoable

Performance Optimized

Smart Material Caching: Efficient memory usage

Batch Undo System: Smooth workflow with minimal overhead

Render Queue Optimization: Automatic sorting for best performance

Scalable Architecture: Handles hundreds of decals smoothly

Render Distance Editting: Change the render distance for your brushstrokes at any time, even after painting a scene.

Developer-Friendly

Complete Source Code: Full C# source included

Extensible Architecture: Easy to add custom features

Well-Documented API: Clear code structure and comments

Custom Preset System: Save and share your configurations

Unity Integration

URP Native: Built specifically for Universal Render Pipeline

Unity 2022.3+ Compatible: Future-proof technology

Scene View Integration: Seamless editor workflow

Undo System Compatible: Full Unity undo/redo support

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.5.8f1 Not listed Compatible Not listed

URP Required

As listed on the Asset Store.