2D Procedural Puzzle Generation with Custom Puzzle Sizes View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.1.16 or later
Package size
1.6 MB
Files
188
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2
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2D Procedural Puzzle Generation with Custom Puzzle Sizes

by From your dream (opens in new tab)

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Procedural 2D puzzle generator with custom grid sizes, pixel-art style, and rotatable circuit elements.

Discount -27% Previous price $11.00 Price $8.00

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Price history

Last 6 months

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Price history for 2D Procedural Puzzle Generation with Custom Puzzle Sizes, 6 months Current $8.00; lowest $8.00; highest $8.00 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

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2D Procedural Puzzle Generation with Custom Puzzle Sizes screenshot 1

2D Procedural Puzzle Generation with Custom Puzzle Sizes screenshot 1

About this asset

This package provides a complete system for NxN puzzle generation in a pixel-art style. Each level is generated procedurally: a valid path between Start and End is created first, then additional circuit elements are added to the board. The player’s goal is to rotate elements within a limited number of moves to connect the cables and “power up” the circuit.

The asset includes:

  • Procedural matrix generation of any size (N x N).
  • Pixel art graphics (5 unique puzzle elements + 3 custom Aseprite animations).
  • Interactive circuit system: if the path is correct, the signal travels to the End element.
  • Simple integration into any UI/Canvas setup.
  • Fully extensible architecture for adding custom elements or replacing art assets.

This package is suitable for:

  • 2D puzzle games (Pipe, Circuit, Cable Connect).
  • Educational projects (circuit demonstrations).
  • Mobile games with short session gameplay.

From the publisher's Asset Store listing.

Technical details

Procedural Matrix Generation: automatically generates a path between Start and End.

Custom Puzzle Sizes: works with any NxN grid.

Rotatable Elements: 5 element types (Straight, Corner, Cross, Start, End).

Pixel-Art Style: 2D animations drawn in Aseprite.

Animation System: simple built-in scripts for signal and object effects.

Event-based Rotation System: puzzle logic updates after each rotation.

Reusable Components: easy integration into your UI or level system.

Clean & Modular C# Code: fully commented and structured.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.1.16f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.