This post processing effect adds transitions in between seams of meshes,
This masively reduces hard seams when combining meshes together, which allows for rapid iteration of building terrains or environments without having to make custom assets for everything.
Great for procedural levels in which you cant easily combine meshes without ugly seams.
The effect works for all kinds of renderers, So you can blend meshes with terrain but also meshes with meshes.
This is the paid version of this asset a earlier (free) version is available here
Main differences being, a huge difference in performance, Visual quality and user control.
There is also an explanation on how the effect works is available on my website