Cosmos Cove - Create MMOs with SpacetimeDB View on Asset Store (opens in new tab)

Package details

Latest version
0.6.7
Last updated
First released
Unity version
6000.7.0 or later
Package size
771 KB
Files
37
Favorites
2
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$18.50 on

Keywords

Cosmos Cove - Create MMOs with SpacetimeDB

by Northern Rogue (opens in new tab)

1 rating, too few to average

  • Price drop

Cosmos Cove Control Panel allows you to easily create and manage your online world in an efficient way using the revolutionary SpacetimeDB designed for all kinds of MMORPGs and online experiences

Discount -38% Previous price $37.00 Price $23.00

Get 38% off on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Cosmos Cove - Create MMOs with SpacetimeDB, 6 months Current $23.00; lowest $23.00; highest $23.00 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 0.6.6 released 11 May 2026 v0.6.6 Version 0.6.7 released 23 Sep 2026 v0.6.7

Asset preview

1 / 9

Cosmos Cove - Create MMOs with SpacetimeDB screenshot 1

Cosmos Cove - Create MMOs with SpacetimeDB screenshot 1

About this asset

Bring the power of SpacetimeDB into your editor - The revolutionary technology behind the popular new MMORPG Bitcraft

NEW! SpacetimeDB 2.0 support

Cosmos Cove Control Panel gets you well on your way into creating your own Massively Multiplayer Online game or application using the new server system SpacetimeDB and provides a server manager and workflow directly in Unity.

Gone is the necessity of having to set up individual SQL services or to construct complicated server logic relationships across a dozen different systems to be able to run your game or app. With SpacetimeDB you write your multiplayer logic with both database and server logic in the same module, and then publish it to your server. This means fantastic performance, prototyping speed and even allows live hot reloads while users are connected - seeing the new changes in realtime. With Cosmos Cove Control Panel you rarely have to access anything else than Unity and your coding IDE in order to develop the codebase of an online game.

You can code your online game or application from the ground up using these tools, or you can build upon SpacetimeDB's official example projects and frameworks. Soon the Bitcraft Unity project without the art asset is going to be open source - which this asset aims to be compatible with - providing you with an incredible MMORPG framework. The server-side code for Bitcraft is already open source and available here.

Create a small online experience for just a few friends or your own custom server to host your own creation for thousands of simultaneous users.

Summary of what you will get:

🌌 Local, Custom Remote or Maincloud

  • Use your server mode of choice.
  • A few easy steps gets you a Docker server which is free and multiplatform with Windows, Linux or MacOS supported. Windows also supports the use of WSL with great performance and silent background integration.
  • Begin coding quickly with a local server and then publish the same server module to any other server mode.

🚀 Silent Server and One-Click Server Management

  • Start your server and dev environment silently in a second.
  • Automatic pre-requisite checks ensure a smooth start.
  • No extra command-line windows to keep track of during development!

🔄 Automatic Workflow

  • Detects changes in your server code as you develop.
  • Auto Publish/Generate mode keeps your server up-to-date.
  • Create new server modules and switch between them.

🌱 Easy Setup

  • Server Setup Window which checks the pre-requisites and configures your server.
  • If starting fresh you will have your own local Docker SpacetimeDB server in no-time and a guide of how to run it public using your own custom server.
  • Get notified of new SpacetimeDB, Docker image and SpacetimeDB SDK updates.
  • Identity Manager that keeps track of your logged in identity and ensures that you don't publish databases with the wrong identity.

📊 Real-time Monitoring

  • Monitor server status directly in Unity and send utility commands.
  • Server logs can be viewed in real-time within the editor and saved.
  • Server log errors are mirrored in the Unity console for easy debugging.

💾 Backup and Restore

  • Create and restore compressed backups of your entire SpacetimeDB server within local Docker or WSL.
  • Restore previous states in seconds.

🔍 Database Browser

  • Get a quick overview of all your tables and columns.
  • Easily clear tables or delete specific rows.

✅ Run Reducers

  • Access a list of all your SpacetimeDB reducers (server methods).
  • Run the reducers with custom parametres and see the results in the log and database windows as well as in-game.

⬇️⬆️ Data Import/Export

  • Export all database tables to JSON or CSV format.
  • Import single tables or entire folders in JSON or CSV format (requires manual preparation).

⚡ Performance

  • No noticeable performance impact during editor runtime.

🔧 Source Available

  • The full C# source code is available for modifications.

Get Coding Within Minutes

Check the Quick Start guide in the Documentation. Simply install the asset and a welcome window will guide you through the setup which should take just a few minutes if using Docker.

This asset is for all developers using Windows, Linux or MacOS with either Docker Desktop or WSL as a local SpacetimeDB CLI.

All required software for this asset besides your OS can be used for free up to advanced levels, including Docker Desktop, WSL and SpacetimeDB (for one custom instance).

Run Local, Custom or Maincloud server modes

Start with a local Docker or WSL SpacetimeDB CLI which is required to enable the building and publishing of the server code. This also gets you a SpacetimeDB server running locally.

The same module you’ve been working on locally can then be pushed to your Custom Remote server or Clockwork Labs official Maincloud. Or you can connect to an existing SpacetimeDB server.

A Focus on User Experience

Everything about SpacetimeDB which can take hours to research and setup from the start can here be managed and installed with a user friendly design within minutes.

Managing the server is clear and provides custom feedback about important issues that may need addressing.

Your server is set up according to the best practices during the installation allowing you to start coding as soon as possible.

NEW! Includes Beta access to companion LoreMaster database manager and editor application (optional)

View all your detailed SpacetimeDB server metrics in a beautiful modern UI and create workflows for editing your server among other features. LoreMaster currently supports most features that this Unity asset allows and will be developed alongside Cosmos Cove Control Panel. Developed for Windows but soon also supports MacOS and Linux. A modern way to monitor, control and create editing workflows for your SpacetimeDB database.

Link to the Github is found in the bundled Support.pdf.

Support

- Asset Store Version: Direct support email and access to Discord server. Convenient access in the Unity Package Manager. Supports the author. Check this roadmap for new features.

- Community Dev Version: Please find it on GitHub. No support guaranteed. Will get bug fixes and updates less frequently.

From the publisher's Asset Store listing.

Technical details

Supported OS

  • Windows: Requires free Docker Desktop or WSL (Windows Subsystem for Linux) with Debian (setup guide provided).
  • Linux and MacOS: Requires free Docker Desktop (setup guide provided).

Supported Unity Versions

  • Actively tested and verified with Unity 6000.0, 6000.1, 6000.2 and 6000.3+.
  • Supports Unity 2021.2 - 2023.3+

Limitations

  • This asset enables you to code your own online game or application using SpacetimeDB by Clockwork labs which is free to host yourself for one node. You may have several STDB modules on that server and hardware enabling thousands of CCU (concurrent users) as long as it is one node that other players can connect to. There are no limits on concurrent users other than the hardware as long as it is one server node. For local development there are no instance limitations and on official Maincloud your modules scales across multiple instances, subject to usage and billing limits. If using Maincloud hosting you can currently use a low bandwidth version for free and it scales to higher capacity whenever you want for a reasonable monthly fee. Read more about Maincloud pricing on the official SpacetimeDB website linked below. The server module code you create for any mode can easily be published to any other server mode for easy switching depending on your needs.
  • This asset provides the necessary UI, tools and workflow for you to code on your own. It enables creation. I won’t be able to help you with the MMO coding itself. SpacetimeDB features both official example Unity projects, has open sourced the official Bitcraft server modules and keeps an active Discord forum. Helpful links are provided in the documentation.
  • SpacetimeDB is in development and their updates may sometimes be experimental. Remember to do backups before every new update of the SpacetimeDB server within the asset. A quick and easy tool to do backups of your local Docker or WSL server is included.

Third-Party Software

  • Note: This asset is neither endorsed by nor affiliated with Clockwork Labs.
  • This asset provides a server manager and tools for SpacetimeDB by Clockwork Labs. Third-party software needs to be downloaded from official sources and is subject to respective license terms. See Third-Party Notices.txt for details.

Documentation and Useful Links

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.7.0b1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.