Cosmos Cove - Create MMOs with SpacetimeDB


Bring the power of SpacetimeDB into your editor - The revolutionary technology behind the popular new MMORPG Bitcraft


Cosmos Cove Control Panel gets you well on your way into creating your own Massively Multiplayer Online game or application using the new database system SpacetimeDB, and provides a server manager and workflow directly in Unity.


Gone is the necessity of having to set up individual SQL services or to construct complicated server logic relationships across a dozen different systems to be able to run your game or app. With SpacetimeDB you write your multiuser logic with both database and server logic in the same module, and then publish it to your server. This means fantastic performance, prototyping speed and even allows live hot reloads while users are connected - seeing the new changes in realtime. With Cosmos Cove Control Panel you rarely have to access anything else than Unity and your coding IDE in order to develop the codebase of an online game.


You can code your online game or application from the ground up using these tools, or you can build upon SpacetimeDB's official example projects and frameworks. Soon Bitcraft without the art asset is going to be open source - which this asset aims to be compatible with - providing you with an incredible MMORPG framework.


Create a small online experience for just a few friends or your own custom server to host your own creation for thousands of simultaneous users.


Summary of what you will get:


🌌 Local, Custom Remote or Maincloud

  • Use your server mode of choice.
  • Docker is free and multiplatform with Windows, Linux or MacOS supported. Windows supports the use of WSL with great performance and integration.
  • Begin coding quickly with a local server and then publish the same server module to any other server mode.

🚀 Silent Server and One-Click Server Management

  • Start your server and dev environment silently in a second.
  • Automatic pre-requisite checks ensure a smooth start.
  • No extra command-line windows to keep track of during development!

🔄 Automatic Workflow

  • Detects changes in your server code as you develop.
  • Auto Publish/Generate mode keeps your server up-to-date.
  • Create new server modules and switch between them.

🌱 Easy Setup with Docker

  • Server Setup Window which checks the pre-requisites and configures your server.
  • If starting fresh you will have your own local Docker SpacetimeDB server in no-time and a guide of how to run it public using your own custom server.
  • Get notified of new SpacetimeDB, Docker image and SpacetimeDB SDK updates.
  • Identity Manager that keeps track of your logged in identity and ensures that you don't publish databases with the wrong identity.

📊 Real-time Monitoring

  • Monitor server status directly in Unity and send utility commands.
  • Server logs can be viewed in real-time within the editor and saved.
  • Server log errors are mirrored in the Unity console for easy debugging.

💾 Backup and Restore

  • Create and restore compressed backups of your entire SpacetimeDB server within local Docker or WSL.
  • Restore previous states in seconds.

🔍 Database Browser

  • Get a quick overview of all your tables and columns.
  • Easily clear tables or delete specific rows.

Run Reducers

  • Access a list of all your SpacetimeDB reducers (server methods).
  • Run the reducers with custom parametres and see the results in the log and database windows as well as in-game.

⬇️⬆️ Data Import/Export

  • Export all database tables to JSON or CSV format.
  • Import single tables or entire folders in JSON or CSV format (requires manual steps).

Performance

  • No noticeable performance impact during editor runtime.

🔧 Source Available

  • The full C# source code is available for modifications.

Get Coding Within Minutes


Check the Quick Start guide in the Documentation. Simply install the asset and a welcome window will guide you through the setup which should take just a few minutes if using Docker.


This asset is for all developers using Windows, Linux or MacOS with either Docker Desktop or WSL as a local SpacetimeDB CLI.


All required software for this asset besides your OS can be used for free up to advanced levels, including Docker Desktop, WSL and SpacetimeDB (for one custom instance).


Run Local, Custom or Maincloud server modes


Start with a local Docker or WSL SpacetimeDB CLI which is required to enable the building and publishing of the server code. This also gets you a SpacetimeDB server running locally.


The same module you’ve been working on locally can then be pushed to your Custom Remote server or Clockwork Labs official Maincloud (free to use as of writing). Or you can connect to an existing SpacetimeDB server.


A Focus on User Experience


Everything about SpacetimeDB which can take hours to research and setup from the start can here be managed and installed with a user friendly design within minutes.


Managing the server is clear and provides custom feedback about important issues that may need addressing.


Your server is set up according to the best practices during the installation allowing you to start coding as soon as possible.


Support


- Asset Store Version: Direct support email and access to Discord server. Convenient access in the Unity Package Manager. Supports the author. Check this roadmap for new features.

- Community Dev Version: Please find it on GitHub. No support guaranteed. Will mostly get bug fixes.