Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System
Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags.
Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system.
Why Inventory Extended?
Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations.
Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything.
Unlike other inventory extensions that rely on hardcoded components or pre-configured systems that limit flexibility, Inventory Extended is built entirely with visual scripting, giving you full control to customize, extend, and adapt every system to fit your game exactly the way you want, without fighting against the framework.
Drag & Drop Between Grid Bags
Move items between different grid inventories with ease.
Item States
Create state variants for any item and change how it looks and behaves without duplicating it.
A state can modify:
Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item.
Affixes
Dynamically add Prefixes and Suffixes to items name based on their properties or attached sockets.
Display affixes based on Runtime Item properties or sockets
Set category priorities to control which affixes are applied first
Define how many affixes can be added to an item per category
Assign individual priorities to each affix within a category
This allows flexible item variation without needing separate item definitions.
Advanced Smelting & Dismantling
Define exactly what happens when an item is processed.
List & Grid Recipes
Two new crafting recipe systems are included.
List-Based Recipes
Grid-Based Recipes
Outputs can optionally receive item properties.
Queue-Based Crafting Example
Craft, smelt, or dismantle multiple items in sequence.
Fuel-Driven Crafting Example
Craft, smelt, or dismantle can require fuel or any resource system.
List-Based Examples
Grid-Based Examples
World Space Station UI
Hotbar Example
Pouch System Example
Durability Example
Built using visual scripting and easily adaptable for:
Component Slot Item Filter
Control what can be placed in specific inventory slots.
Seamless Integration
Visual Scripting Expansion
Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties:
New in 1.1.0+
4 new Instructions, 2 new Conditions, 1 new Event, and 7 new Properties added to Game Creator's Visual Scripting.
Pouches can now be opened directly from the hotbar.
Simplified hotbar setup.
List-based examples now support cancelling the queue.
Added Buy Price Modifier and Sell Price Modifier to item states.
🎮 Try It Yourself!
Preview Inventory Extended and the included Examples directly in your browser or download the Windows build on Itch.io
📦 What’s Included
✔ Full Source Code
✔ Quick Start Guide
✔ Examples
🔗 Links
🌐 Website
💬 Discord (New)
📅 Roadmap
Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.