Inventory Extended | Game Creator 2 OFFICIAL SALE

Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System

Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags.


Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system.


Why Inventory Extended?

Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations.


Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything.



💥 NEW RELEASE DISCOUNT!

Get 50% off for the first two weeks at $24.99 (regular $49.99).

Early adopters receive all future updates included.

Inventory Extended will continue to expand, and the price may increase as new major features are added.


Drag & Drop Between Grid Bags

Move items between different grid inventories with ease.

  • Drag & drop between bags, chests, and stations
  • Supports stack splitting, merging, and quick transfer (shift-click)

Item States

Create state variants for any item and change how it looks and behaves without duplicating it.

A state can modify:

  • Title
  • Description
  • Sprite & text color
  • Pickup and use audio
  • Can drop
  • And more

Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item.


Advanced Smelting & Dismantling

Define exactly what happens when an item is processed.

  • Configurable processing time
  • Different smelt/dismantle states based on conditions or item properties (quality, durability, etc.)
  • Multiple outputs per state
  • Random output amount ranges (1–3, etc.)
  • Individual drop chances per output
  • Optional properties added to output items

List & Grid Recipes

Two new crafting recipe systems are included.


List-Based Recipes

  • Configurable processing time
  • Multiple inputs and outputs
  • Crafting conditions
  • Item property requirements (e.g., Quality > High)

Grid-Based Recipes

  • Layout-based crafting
  • Position-sensitive recipes
  • Recipe book example
  • Item property requirements

Outputs can optionally receive item properties.


Queue-Based Crafting Example

Craft, smelt, or dismantle multiple items in sequence.

  • Add multiple items to the queue
  • Automatic sequential processing
  • View active and upcoming items

Fuel-Driven Crafting Example

Craft, smelt, or dismantle can require fuel or any resource system.

  • Consumes fuel over time
  • Pauses when fuel runs out
  • Easy to adapt for power or energy mechanics

List-Based Examples

  • List Crafting – Define required resources and conditions with duration support and a quantity slider
  • List Furnace – Smelt items with configurable output chances and timed processing
  • List Dismantle – Break down items with randomized output results and drop chances

Grid-Based Examples

  • Grid Inventory – 2x2 crafting, equipment slots, sorting, and recipe book
  • Grid Chest – Drag & drop, sorting, and quick transfer between bags
  • Grid Craft – 3x3 workbench crafting with position-sensitive recipes
  • Grid Dismantle – Break down items with configurable outputs and drop chances
  • Grid Furnace – Smelt items with timed processing and multiple output states

World Space Station UI

  • Displays active processing above stations
  • Item preview
  • Remaining amount
  • Time left

Hotbar Example

  • First inventory slots act as a configurable hotbar
  • Equip and use items
  • Dropped items retain all properties (durability, quality, etc.)

Pouch System Example

  • Store items inside pouch bags
  • Hover to preview contents of the pouch

Durability Example

Built using visual scripting and easily adaptable for:

  • Weapon or tool durability
  • Pouch capacity
  • Item spoilage
  • Any value-based mechanic

Component Slot Item Filter

Control what can be placed in specific inventory slots.

  • Filter by item type
  • Define allowed or disallowed items
  • Create output-only slots
  • Suitable for equipment or crafting output slots

Seamless Integration

  • No core file modification
  • No patching required
  • Built entirely as an extension

Visual Scripting Expansion

Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties:


  • Instructions (30+)
  • Craft List Recipe, Smelt Item, Dismantle Item, Drop Runtime Item (Enchanted), Preview Bag, Use Item, and more

  • Conditions (10+)
  • Can Dismantle Runtime Item, Can Smelt Runtime Item, Can Craft Grid Recipe, Is Runtime Item Allowed By Filter, and more

  • Properties (70+)
  • Get GameObject Bag From Cell, Get GameObject UI Hovered, Get String From Runtime Item State (Title/Description), and more

🎮 Try It Yourself!

Preview Extended Inventory and the included Examples directly in your browser or download the Windows build on Itch.io


⚠️ Note

This is an expansion for Game Creator 2 Inventory and requires both Game Creator 2 and Inventory 2 to work. Please check the Technical Details.


📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Examples


🔗 Links

📖 Documentation

📚 Setup Guide

💬 Discord (New)

📅 Roadmap


Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.