Inventory Extended | Game Creator 2 View on Asset Store (opens in new tab)

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Latest version
1.2.2
Last updated
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6000.0.23 or later
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5.5 MB
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Inventory Extended | Game Creator 2

by Fullscreen Studios (opens in new tab)

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Expand Game Creator 2 Inventory with the biggest and most modular expansion available, adding advanced crafting, smelting, dismantling, item states, and seamless drag and drop between grid-based bags.

Price $49.99

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Price history

Last 6 months

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Price history for Inventory Extended | Game Creator 2, 6 months Current $49.99; lowest $24.99; highest $49.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.2.1 released 13 Jul 2026 v1.2.1 Version 1.2.2 released 20 Aug 2026 v1.2.2

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Inventory Extended | Game Creator 2 screenshot 1

Inventory Extended | Game Creator 2 screenshot 1

About this asset

Inventory Extended – Turn Game Creator 2 Inventory into a Complete Inventory System

Inventory Extended transforms Game Creator 2 Inventory into a fully-featured inventory system with advanced crafting, smelting, dismantling, item states, and seamless drag & drop between grid bags.

Built entirely with Visual Scripting, it’s modular, expandable, and designed to remove the limitations of the default Inventory system.

Why Inventory Extended?

Game Creator 2 Inventory is already one of the most fun modules to work with, but once you start building more complex systems like advanced crafting, timed crafting, dynamic item behavior, or grid-based interactions, you can quickly run into limitations.

Inventory Extended expands on that by adding systems inspired by different types of games, all built in a modular way so you can use only what you need or tweak everything.

Unlike other inventory extensions that rely on hardcoded components or pre-configured systems that limit flexibility, Inventory Extended is built entirely with visual scripting, giving you full control to customize, extend, and adapt every system to fit your game exactly the way you want, without fighting against the framework.

Drag & Drop Between Grid Bags

Move items between different grid inventories with ease.

  • Drag & drop between bags, chests, and stations
  • Supports stack splitting, merging, and quick transfer (shift-click)

Item States

Create state variants for any item and change how it looks and behaves without duplicating it.

A state can modify:

  • Title
  • Description
  • Sprite & text color
  • Pickup and use audio
  • Can drop
  • And more

Example: Turn a Normal Sword into a Broken Sword by adding a state that checks the swords durability, instead of replacing the item.

Affixes

Dynamically add Prefixes and Suffixes to items name based on their properties or attached sockets.

Display affixes based on Runtime Item properties or sockets

Set category priorities to control which affixes are applied first

Define how many affixes can be added to an item per category

Assign individual priorities to each affix within a category

This allows flexible item variation without needing separate item definitions.

Advanced Smelting & Dismantling

Define exactly what happens when an item is processed.

  • Configurable processing time
  • Different smelt/dismantle states based on conditions or item properties (quality, durability, etc.)
  • Multiple outputs per state
  • Random output amount ranges (1–3, etc.)
  • Individual drop chances per output
  • Optional properties added to output items

List & Grid Recipes

Two new crafting recipe systems are included.

List-Based Recipes

  • Configurable processing time
  • Multiple inputs and outputs
  • Crafting conditions
  • Item property requirements (e.g., Quality > High)

Grid-Based Recipes

  • Layout-based crafting
  • Position-sensitive recipes
  • Recipe book example
  • Item property requirements

Outputs can optionally receive item properties.

Queue-Based Crafting Example

Craft, smelt, or dismantle multiple items in sequence.

  • Add multiple items to the queue
  • Automatic sequential processing
  • View active and upcoming items

Fuel-Driven Crafting Example

Craft, smelt, or dismantle can require fuel or any resource system.

  • Consumes fuel over time
  • Pauses when fuel runs out
  • Easy to adapt for power or energy mechanics

List-Based Examples

  • List Crafting – Define required resources and conditions with duration support and a quantity slider
  • List Furnace – Smelt items with configurable output chances and timed processing
  • List Dismantle – Break down items with randomized output results and drop chances

Grid-Based Examples

  • Grid Inventory – 2x2 crafting, equipment slots, sorting, and recipe book
  • Grid Chest – Drag & drop, sorting, and quick transfer between bags
  • Grid Craft – 3x3 workbench crafting with position-sensitive recipes
  • Grid Dismantle – Break down items with configurable outputs and drop chances
  • Grid Furnace – Smelt items with timed processing and multiple output states

World Space Station UI

  • Displays active processing above stations
  • Item preview
  • Remaining amount
  • Time left

Hotbar Example

  • First inventory slots act as a configurable hotbar
  • Equip and use items
  • Dropped items retain all properties (durability, quality, etc.)

Pouch System Example

  • Store items inside pouch bags
  • Hover to preview contents of the pouch

Durability Example

Built using visual scripting and easily adaptable for:

  • Weapon or tool durability
  • Pouch capacity
  • Item spoilage
  • Any value-based mechanic

Component Slot Item Filter

Control what can be placed in specific inventory slots.

  • Filter by item type
  • Define allowed or disallowed items
  • Create output-only slots
  • Suitable for equipment or crafting output slots

Seamless Integration

  • No core file modification
  • No patching required
  • Built entirely as an extension

Visual Scripting Expansion

Expands Inventory 2 with 110+ Visual Scripting Instructions, Conditions, Triggers, and Properties:

  • Instructions (30+)
  • Craft List Recipe, Smelt Item, Dismantle Item, Drop Runtime Item (Enchanted), Preview Bag, Use Item, and more
  • Conditions (10+)
  • Can Dismantle Runtime Item, Can Smelt Runtime Item, Can Craft Grid Recipe, Is Runtime Item Allowed By Filter, and more
  • Properties (70+)
  • Get GameObject Bag From Cell, Get GameObject UI Hovered, Get String From Runtime Item State (Title/Description), and more

New in 1.1.0+

4 new Instructions, 2 new Conditions, 1 new Event, and 7 new Properties added to Game Creator's Visual Scripting.

Pouches can now be opened directly from the hotbar.

Simplified hotbar setup.

List-based examples now support cancelling the queue.

Added Buy Price Modifier and Sell Price Modifier to item states.

🎮 Try It Yourself!

Preview Inventory Extended and the included Examples directly in your browser or download the Windows build on Itch.io

📦 What’s Included

✔ Full Source Code

✔ Quick Start Guide

✔ Examples

🔗 Links

🌐 Website

📖 Documentation

📚 Setup Guide

💬 Discord

Inventory Extended is an independent integration for Game Creator 2. It is not affiliated with or endorsed by Catsoft Studios.

From the publisher's Asset Store listing.

Technical details

  • Requires Game Creator 2 + Game Creator 2 Inventory
  • Unity 6
  • Examples supports only 1x1 item shapes currently
  • Examples are made for keyboard & mouse. Controller/mobile require additional setup and customization
  • TextMeshPro Essentials (required for Example UI)
  • Due to the modular and flexible design of this extension with all instructions, properties and conditions, it is recommended to start from one of the included examples rather than integrating it directly into an existing inventory UI

Compatibility

  • Supports Built-in, URP, and HDRP
  • Tested in WebGL, Windows, and Mac builds

Visual Scripting & Customization

  • Examples are built entirely using Game Creator 2 Visual Scripting to make it modular and easy to make modifications to fit your game
  • Basic knowledge of Unity UI and Inventory 2 UI is recommended for advanced changes
  • UI prefabs contain multiple conditions, triggers, and instructions. Comments are included throughout the visual scripting components to help explain functionality and flow

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.6f1 Compatible Compatible Compatible
6000.0.23f1 Compatible Compatible Compatible

As listed on the Asset Store.