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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.0.26 or later
- Package size
- 383.9 MB
- Files
- 134
- Favorites
- 27
- Views in the past week
- 50
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Modular Urban Roads
Low poly pieces of road with sidewalks. Basic, flat, grid-like road and alleyway segments in addition to some props/decoration.
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Price history
Last 6 months
USDAsset preview
1 / 8
Modular Urban Roads screenshot 1
About this asset
Modular Urban Roads
This pack contains segments that can be connected in a grid-like fashion to create basic urban roads with sidewalks. Alleyway pieces, parking lot pieces, perimeter walls, and a small number of decorative props are also included.
Usage
These roads are perfect for when you're trying to make a basic, city/town scene. Build out the streets to your liking, then use them as a guide, creating the rest of the scene around them.
Technical Summary
This pack is made for both the Universal Render Pipeline and the High Definition Render Pipeline. (URP and HDRP)
The meshes included are .fbx files, and the textures are .png files. This package includes meshes, textures, normal maps, metallic/smoothness maps(URP), mask maps(HDRP), materials, shader graphs, and prefabs.
To make use of the HDRP assets, use the included package 'HDRP_UrbRoads.unitypackage' to import them.
Assets
Contains many connectable Road/Alleyway/Parking Lot Pieces, several Perimeter Wall Pieces, as well as a Fire Hydrant, Street/Traffic Lights, a Tree Pit, a Tree Guard, two Trees, a Manhole Cover, Parking Space Lines, and a Parking Curb.
From the publisher's Asset Store listing.
Technical details
Asset Technical Details
UV Mapping: Yes. Some unwrapped regularly, some onto trim sheets.
PBR: Yes. Albedo(BaseColor), Normal, Metallic/Smoothness(URP), MaskMap(HDRP).
Shaders
LitRoadTriplanarURP.shadergraph (URP)
LitRoadTriplanarHDRP.shadergraph (HDRP)
Textures and Maps
FireHydrant_Albedo.png (1024x1024),
FireHydrant_MetallicSmoothness.png (1024x1024),
FireHydrant_MaskMap.png (1024x1024),
FireHydrant_Normal.png (1024x1024),
TrafficLight_Albedo.png (2048x2048),
TrafficLight_MetallicSmoothness.png (2048x2048),
TrafficLight_MaskMap.png (2048x2048),
TrafficLight_Normal.png (2048x2048),
TrafficLight_Emission.png (2048x2048),
TreeBark_Albedo.png (2048x2048),
TreeBark_MetallicSmoothness.png (2048x2048),
TreeBark_MaskMap.png (2048x2048),
TreeBark_Normal.png (2048x2048),
TreeGround_Albedo.png (1024x1024),
TreeGround_MetallicSmoothness.png (1024x1024),
TreeGround_MaskMap.png (1024x1024),
TreeGround_Normal.png (1024x1024),
TreeGuard_Albedo.png (2048x2048),
TreeGuard_MetallicSmoothness.png (2048x2048),
TreeGuard_MaskMap.png (2048x2048),
TreeGuard_Normal.png (2048x2048),
TreeLeaves_Albedo.png (2048x2048),
TreeLeaves_MetallicSmoothness.png (2048x2048),
TreeLeaves_MaskMap.png (2048x2048),
TreeLeaves_Normal.png (2048x2048),
UrbanRoadAsphalt_Albedo.png (2048x2048),
UrbanRoadAsphalt_MetallicSmoothness.png (2048x2048),
UrbanRoadAsphalt_MaskMap.png (2048x2048),
UrbanRoadAsphalt_Normal.png (2048x2048),
UrbanRoadDetails_Albedo.png (2048x2048),
UrbanRoadDetails_MetallicSmoothness.png (2048x2048),
UrbanRoadDetails_MaskMap.png (2048x2048),
UrbanRoadDetails_Normal.png (2048x2048),
UrbanSidewalk_Albedo.png (2048x2048),
UrbanSidewalk_MetallicSmoothness.png (2048x2048),
UrbanSidewalk_MaskMap.png (2048x2048),
UrbanSidewalk_Normal.png (2048x2048),
UrbanWallsTrim_Albedo.png (2048x2048),
UrbanWallsTrim_MetallicSmoothness.png (2048x2048),
UrbanWallsTrim_MaskMap.png (2048x2048),
UrbanWallsTrim_Normal.png (2048x2048)
Meshes
(note that most meshes include extra pieces and variations, the total triangle count does not perfectly reflect that of a single object, which will be lower)
urbroads_firehydrant.fbx(2368 tris),
urbroads_pieces.fbx(14475 tris, every piece total)
urbroads_sidewalktrees.fbx(2542 tris, every piece total),
urbroads_trafficlight.fbx(7052 tris, every piece total),
urbroads_wallpieces.fbx(2392 tris, every piece total)
Prefabs/Deco
SidewalkTreeA
SidewalkTreeB
UrbanRoad.FireHydrant
UrbanRoad.ManholeCover
UrbanRoad.ParkingCurb
UrbanRoad.ParkingSpaceLineA
UrbanRoad.ParkingSpaceLineB
Prefabs/Deco/Pieces
UrbanRoad.SidewalkTree.Ground
UrbanRoad.SidewalkTree.Guard
UrbanRoad.SidewalkTreeA
UrbanRoad.SidewalkTreeB
Prefabs/Lights
StreetLightA
StreetLightB
TrafficLightA
TrafficLightB
Prefabs/Lights/Pieces
TrafficLight.Lights.Base
TrafficLight.Lights.GreenOff
TrafficLight.Lights.GreenOn
TrafficLight.Lights.RedOff
TrafficLight.Lights.RedOn
TrafficLight.Lights.YellowOff
TrafficLight.Lights.YellowOn
TrafficLight.Overhang
TrafficLight.Pole
TrafficLight.StreetLight.Base
TrafficLight.StreetLight.LightOff
TrafficLight.StreetLight.LightOn
Prefabs/Roads
UrbanRoad.AlleyEntranceA
UrbanRoad.AlleyEntranceB
UrbanRoad.AlleyEntranceC
UrbanRoad.AlleyEntranceD
UrbanRoad.AlleyEntranceE
UrbanRoad.AlleyEntranceF
UrbanRoad.Alleyway
UrbanRoad.Alleyway.Corner
UrbanRoad.Alleyway.Cross
UrbanRoad.Alleyway.Half
UrbanRoad.Alleyway.T
UrbanRoad.Asphalt
UrbanRoad.AsphaltSmall
UrbanRoad.CornerA
UrbanRoad.CornerB
UrbanRoad.CornerC
UrbanRoad.Cross
UrbanRoad.EndA
UrbanRoad.EndB
UrbanRoad.EndC
UrbanRoad.HalfA
UrbanRoad.HalfB
UrbanRoad.HalfC
UrbanRoad.Lot.Corner
UrbanRoad.Lot.Edge
UrbanRoad.Lot.EntranceA
UrbanRoad.Lot.EntranceB
UrbanRoad.Lot.EntranceC
UrbanRoad.StraightA
UrbanRoad.StraightB
UrbanRoad.StraightC
UrbanRoad.StraightD
UrbanRoad.StraightE
UrbanRoad.StraightF
UrbanRoad.T1
UrbanRoad.T2
UrbanRoad.T3
UrbanSidewalk.Large
UrbanSidewalk.Small
Prefabs/Walls
UrbanWall.HalfPillar
UrbanWall.HalfWallA
UrbanWall.HalfWallA.Corner
UrbanWall.HalfWallB
UrbanWall.HalfWallB.Corner
UrbanWall.HalfWallC
UrbanWall.HalfWallC.Corner
UrbanWall.HalfWallD
UrbanWall.HalfWallD.Corner
UrbanWall.Pillar
UrbanWall.WallA
UrbanWall.WallA.Corner
UrbanWall.WallB
UrbanWall.WallB.Corner
UrbanWall.WallC
UrbanWall.WallC.Corner
UrbanWall.WallD
UrbanWall.WallD.Corner
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.26f1 | Not listed | Compatible | Compatible |
As listed on the Asset Store.