ProPlacer 2D - Editor Physics Placement Tool OFFICIAL SALE

ProPlacer 2D – The fastest way to place and arrange 2D objects with physics, directly in Edit Mode. Build natural-looking levels in minutes, not hours. Drop, stack, and clone objects without hitting Play — perfect for rapid prototyping and polished scene design.


🚀 Why ProPlacer 2D?

Tired of nudging props until they look “right”? Objects clip, float, and won’t settle naturally. ProPlacer 2D solves this by letting you simulate physics directly in Edit Mode. Drag, drop, and Apply when you’re happy.


🔑Key Features

  • Editor physics placement with live preview in an isolated physics scene
  • Non-destructive – originals stay clean until you Apply, with per-item control
  • Automatic collider handling – uses your existing Collider2D or auto-generates one if only a SpriteRenderer is present
  • Clone while dragging – press Ctrl to instantly spawn duplicates
  • Include Surroundings – bring in nearby objects as temporary walls/floors for realistic collisions, with filters for Z-depth, LayerMask, and margins
  • Physics-based drag – tweak frequency, damping, max force per mass, and rotation lock
  • Scene overlays & visualizations – see colliders (static vs dynamic) and more
  • Two modes:

Gravity resume simulation or drag to drop objects, they fall, interact, and stay dynamic

Place Position objects with collisions, they won't fall.


✅ Demo scene with example assets

✅ Full Step-by-step documentation included


🤝Active Support

This tool is actively supported. If you run into issues or have suggestions, you can reach out and get help. Feedback is welcome and will guide future updates!


proplacer2d@gmail.com