"Lossless" Mesh Compressior View on Asset Store (opens in new tab)

Package details

Latest version
1.9
Last updated
First released
Unity version
2021.3.45 or later
Package size
9.8 MB
Files
23
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8
Views in the past week
11

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"Lossless" Mesh Compressior

by gorgeouscorbeau (opens in new tab)

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High-perf Mesh Compression for Mobile/Mini-Games. Achieves a 75%-90% reduction in asset size. Instant decompression,Zero GC. Visually lossless bandwidth savings.

Price $150.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for "Lossless" Mesh Compressior, 6 months Current $150.00; lowest $150.00; highest $150.00 in this period. $0 $100 $200 Jun Jul Aug Sep Oct Nov

Asset preview

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"Lossless" Mesh Compressior screenshot 1

"Lossless" Mesh Compressior screenshot 1

About this asset

【The Problem】Struggling with bloated game builds and high user churn due to download sizes? Frustrated by slow scene loading, device overheating, or frame drops? Traditional compression reduces size but often comes at the cost of slow decompression and high CPU usage, causing runtime lag. Mesh Compression Tool is your perfect solution! It's not just a compressor; it's an intelligent Mesh Optimization Pipeline designed for high-performance gaming.

【Performance & Results】

  • Size Reduction: Reduces file size by 75% to 90% compared to raw Mesh assets. Significantly shrinks AssetBundles.
  • Speed: Decompression is 10x faster than traditional Zip/LZ4 methods.
    v1.3 Update: Implements "Direct-to-GPU" technology for WebGL 2.0 and native platforms, making loading speed nearly identical to raw assets. Fully compatible with WebGL 1.0.
    v1.8 Major Update: Algorithm overhauled to achieve compression ratios near 90%, rivaling Google Draco, but with significantly faster decompression speeds and lower overhead.
  • Visual Quality: Intelligently removes redundant data invisible to the naked eye, delivering visually lossless results.

【Core Value】

  • Extreme Slimming, Lower CostsSmart stripping technology removes bulky original mesh data from your build. Drastically reduces initial download size and patch sizes, lowering CDN bandwidth costs and ensuring "instant downloads" on mobile networks.
  • Instant Loading, Smooth ExperienceEngineered specifically for Runtime.
    Utilizes multi-threading and GPU hardware acceleration.
    Zero GC: No garbage collection allocations during loading means no lag spikes, making it ideal for performance-critical projects like WeChat Mini Games, TikTok games, and open-world titles.
  • One-Click WorkflowNo need to change your existing code or pipeline.
    Batch Process: Optimize entire Scenes and Prefabs with a single click.
    Automated reference replacement. What you see is what you get.

【Supported Platforms】Perfect support for iOS, Android, WebGL 1.0/2.0 (WeChat/TikTok Mini Games), PC, and Consoles.

From the publisher's Asset Store listing.

Technical details

OverviewThis tool uses a highly efficient, custom data structure to compress 3D meshes, significantly reducing storage requirements while maintaining visual quality. It is designed specifically to balance small build sizes with instant loading times.

Key Features

  • High Efficiency: Reduces asset size by approximately 75-90% compared to raw data.
  • Instant Loading: Decompresses meshes in milliseconds at runtime with zero performance impact (no frame drops).
  • Build Optimization: Automatically strips original heavy mesh data from your final build/bundles, ensuring the smallest possible package size.
  • Workflow: Offers one-click batch processing for Scenes and Prefabs, handling all reference replacements automatically.
  • Compatibility: Pure C# solution, fully compatible with Mobile (iOS/Android) and WebGL1.0/2.0.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f1 Compatible Compatible Compatible Compatible

2019.4+ webgl

As listed on the Asset Store.