Contains:
31 different realistic mushrooms carefully harvested, scanned and retopo by myself in the east of France, available in total of 62 differents Mesh variations + 4 levels of lod
2 Materials made of 3 textures atlas each
Import:
Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder
Prefab and Meshes:
Contains 62 prefabs made of 31 unique mesh named as follows:
Mushroom_A.B with A the mushroom number and B the variation
For example with the mushroom 1, I created 5 variations of prefab named as follows
Mushroom_1.1, Mushroom_1.2, Mushroom_1.3, Mushroom_1.4 and Mushroom_1.5
I made a small mistake on the naming, I accidentally skipped the 27
The 9.1, 9.2 and 9.3 are different stages of growth of a toadstool but 3 different mesh
LOD:
4 levels of lod
I subdivided my base mushrooms mesh (LOD 1) to have LOD 0
I decimated my base mushrooms mesh (LOD 1) to have the other 2 LODs
LOD0 = 400% of triangles of the base mesh
LOD1 = 100% of triangles of the base mesh
LOD2 = 40% of triangles of the base mesh
LOD3 = 10% of triangles of the base mesh
Materials and textures:
2 Materials made of 3 textures atlas (2048px) (Albedo, Normal, MetallicSmoothness)
The 16 first mushrooms share the same material (1 to 14)
The 15 last mushrooms share the same material (15 o 30)
each mushroom is therefore textured with textures size of 512x512px
Misc. Information
For any questions, please contact me, I'll be glad to help :)
You can also check my social networks, I often post renders of my works!
Mail: zacxophone3d@gmail.com