Mushrooms Bundle (62 Prefab + LOD) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.54 or later
Package size
76.1 MB
Files
266
Favorites
10
Views in the past week
6

Price tracking

Last checked
Tracked since
Lowest recorded
$41.99 on

Keywords

Mushrooms Bundle (62 Prefab + LOD)

by Zacxophone (opens in new tab)

No ratings yet

Mushrooms Mega Pack, 31 unique mushrooms available in 62 differents Prefabs variations, 2 Atlas of texture (2048x2048) and 4 levels of LODs

Price $59.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Mushrooms Bundle (62 Prefab + LOD), 6 months Current $59.99; lowest $59.99; highest $59.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 14

Mushrooms Bundle (62 Prefab + LOD) screenshot 1

Mushrooms Bundle (62 Prefab + LOD) screenshot 1

About this asset

Contains:

31 different realistic mushrooms carefully harvested, scanned and retopo by myself in the east of France, available in total of 62 differents Mesh variations + 4 levels of lod

2 Materials made of 3 textures atlas each

Import:

Check all the files you need and the correct pipeline folder. Uncheck the two other pipeline folder

Prefab and Meshes:

Contains 62 prefabs made of 31 unique mesh named as follows:

Mushroom_A.B with A the mushroom number and B the variation

For example with the mushroom 1, I created 5 variations of prefab named as follows

Mushroom_1.1, Mushroom_1.2, Mushroom_1.3, Mushroom_1.4 and Mushroom_1.5

I made a small mistake on the naming, I accidentally skipped the 27

The 9.1, 9.2 and 9.3 are different stages of growth of a toadstool but 3 different mesh

LOD:

4 levels of lod

I subdivided my base mushrooms mesh (LOD 1) to have LOD 0

I decimated my base mushrooms mesh (LOD 1) to have the other 2 LODs

LOD0 = 400% of triangles of the base mesh

LOD1 = 100% of triangles of the base mesh

LOD2 = 40% of triangles of the base mesh

LOD3 = 10% of triangles of the base mesh

Materials and textures:

2 Materials made of 3 textures atlas (2048px) (Albedo, Normal, MetallicSmoothness)

The 16 first mushrooms share the same material (1 to 14)

The 15 last mushrooms share the same material (15 o 30)

each mushroom is therefore textured with textures size of 512x512px

Misc. Information

For any questions, please contact me, I'll be glad to help :)

You can also check my social networks, I often post renders of my works!

Instagram

Youtube

Mail: [email protected]

From the publisher's Asset Store listing.

Technical details

Number of textures:6

Texture dimensions: 2048x2048

Number of meshes/prefabs: 31 meshes, 62 Prefabs

UV mapping: Yes

LOD information (count, number of levels): 4 levels of LOD:

LOD0 = 400% of triangles of the base mesh

LOD1 = 100% of triangles of the base mesh

LOD2 = 40% of triangles of the base mesh

LOD3 = 10% of triangles of the base mesh

Types of materials and texture maps (e.g., PBR): PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.54f1 Compatible Compatible Compatible

As listed on the Asset Store.